ADMN 232 Final Exam
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1. Organizational the successful implementation of creative ideas in organizations
Innovation
2. Intrapreneurship when entrepreneurial ideas are created inside an existing company
3. Creativity the production of novel and useful ideas
4. Organizational a difference in the form, quality, or condition of an organization over time
Change
5. Technology Cycle begins with the birth of a new technology and ends when that technology reaches
its limits and is replaced by a newer substantially better technology. ie. when
Henry Ford's Model T replaced horse-drawn carriages or when airplanes replaced
trains as a means of crossing Canada
6. S-Curve Pattern a pattern of technological innovation characterized by slow initial progress, then
of Innovation rapid progress, and then slow progress again as a technology matures and
reaches its limits
7. Innovation patterns of innovation over time that can create sustainable competitive advantage
Streams
8. Technological a scientific advance or a unique combination of existing technologies creates a
Discontinuity significant breakthrough in performance or function (the start of an innovation
stream)
9. Discontinuous the phase of a technology cycle characterized by technological substitution and
Change design competition (follows technological discontinuity)
10. Technological the purchase of new technologies to replace older ones
Substitution
11. Design Competi- competition between old and new technologies to establish a new technological
tion standard or dominant design
, ADMN 232 Final Exam
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12. Dominant De- a new technological design or process that becomes the accepted market stan-
sign dard (follows discontinuous change)
13. Technological when a new dominant design (ie. a significantly better technology) prevents a
Lockout company from competitively selling its products or makes it difficult to do so
14. Incremental the phase of a technology cycle in which companies innovate by lowering costs
Change and improving the functioning and performance of the dominant technological
design
15. Creative Work workplace cultures in which workers perceive that new ideas are welcomed,
Environments valued, and encouraged
16. Components of 1) Challenging work
Creative Work 2) organizational encouragement
Environments 3) supervisory encouragement
4) work group encouragement
5) freedom
6) lack of organizational impediments
17. challenging work requires effort, demands attention & focus, and is perceived as important to others
in the organization
18. Flow a psychological state of effortlessness, in which you become completely absorbed
in what you're doing and time seems to pass quickly
19. Organizational when management encourages risk taking and new ideas, supports and fairly
encouragement evaluates new ideas, rewards & recognizes creativity, and encourages the sharing
of new ideas throughout the company
20. BYOD Bring Your Own Device
21.
, ADMN 232 Final Exam
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Supervisory En- occurs when supervisors provide clear goals, encourage open interaction with
couragement subordinates, and actively support development teams' work and ideas.
22. Work group en- when group members have diverse experience, educations, and backgrounds
couragement and when the group fosters mutual openness to ideas; positive, constructive
challenges to ideas; and shared commitment to ideas
23. Freedom having autonomy over one's day-to-day work and a sense of ownership and
control over one's ideas
24. Remove Impedi- internal conflict, power struggles, rigid management structures, and a conserva-
ments tive bias toward the status quo can all discourage creativity.
25. Experiential ap- assumes a highly uncertain environment and uses intuition, flexible options,
proach to innova- and hands-on experience to reduce uncertainty and accelerate learning and
tion understanding
26. Aspects of expe- 1) Design iterations
riential approach 2) testing
to innovation 3) milestones
4) multifunctional teams
5) powerful leaders
27. design iteration a cycle of repetition in which a company tests a prototype of a new product
or service, improves on that design, and then builds and tests the improved
prototype
28. Product proto- a full-scale working model that is being tested for design, function, and reliability
type
29. Testing a systematic comparison of different product designs or design iterations
30. Advantages of - speeds up and improves the innovation process
testing - product design strengths & weaknesses become very apparent
, ADMN 232 Final Exam
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- uncovers errors early in the design process
- accelerates learning and understanding by forcing engineers and product
designers to examine hard data about product performance
31. Milestones formal project review points used to assess progress and performance
32. Multifunctional work teams composed of people from different departments
teams
33. Powerful leaders are typically more experienced, have high status in the company, and are held
directly responsible for the product's success or failure
34. Compression ap- assumes that incremental innovation can be planned using a series of steps and
proach to innova- that compressing those steps can speed innovation
tion
35. Aspects of the 1) planning for incremental innovation
compression ap- 2) involving suppliers
proach 3) shortening the time of individual steps
4) using overlapping steps
5) creating multifunctional teams
36. Planning for in- to squeeze or compress development time as much as possible and the general
cremental inno- strategy is to create a series of planned steps to accomplish that goal.
vation
37. Generational change based on incremental improvements to a dominant technological design
Change such that the improved technology is fully backward compatible with the older
technology
38. Involving suppli- delegating some of the preplanned steps in the innovation process to outside
ers suppliers reduces the amount of work that internal development teams must do
39.
Study online at https://quizlet.com/_8soxck
1. Organizational the successful implementation of creative ideas in organizations
Innovation
2. Intrapreneurship when entrepreneurial ideas are created inside an existing company
3. Creativity the production of novel and useful ideas
4. Organizational a difference in the form, quality, or condition of an organization over time
Change
5. Technology Cycle begins with the birth of a new technology and ends when that technology reaches
its limits and is replaced by a newer substantially better technology. ie. when
Henry Ford's Model T replaced horse-drawn carriages or when airplanes replaced
trains as a means of crossing Canada
6. S-Curve Pattern a pattern of technological innovation characterized by slow initial progress, then
of Innovation rapid progress, and then slow progress again as a technology matures and
reaches its limits
7. Innovation patterns of innovation over time that can create sustainable competitive advantage
Streams
8. Technological a scientific advance or a unique combination of existing technologies creates a
Discontinuity significant breakthrough in performance or function (the start of an innovation
stream)
9. Discontinuous the phase of a technology cycle characterized by technological substitution and
Change design competition (follows technological discontinuity)
10. Technological the purchase of new technologies to replace older ones
Substitution
11. Design Competi- competition between old and new technologies to establish a new technological
tion standard or dominant design
, ADMN 232 Final Exam
Study online at https://quizlet.com/_8soxck
12. Dominant De- a new technological design or process that becomes the accepted market stan-
sign dard (follows discontinuous change)
13. Technological when a new dominant design (ie. a significantly better technology) prevents a
Lockout company from competitively selling its products or makes it difficult to do so
14. Incremental the phase of a technology cycle in which companies innovate by lowering costs
Change and improving the functioning and performance of the dominant technological
design
15. Creative Work workplace cultures in which workers perceive that new ideas are welcomed,
Environments valued, and encouraged
16. Components of 1) Challenging work
Creative Work 2) organizational encouragement
Environments 3) supervisory encouragement
4) work group encouragement
5) freedom
6) lack of organizational impediments
17. challenging work requires effort, demands attention & focus, and is perceived as important to others
in the organization
18. Flow a psychological state of effortlessness, in which you become completely absorbed
in what you're doing and time seems to pass quickly
19. Organizational when management encourages risk taking and new ideas, supports and fairly
encouragement evaluates new ideas, rewards & recognizes creativity, and encourages the sharing
of new ideas throughout the company
20. BYOD Bring Your Own Device
21.
, ADMN 232 Final Exam
Study online at https://quizlet.com/_8soxck
Supervisory En- occurs when supervisors provide clear goals, encourage open interaction with
couragement subordinates, and actively support development teams' work and ideas.
22. Work group en- when group members have diverse experience, educations, and backgrounds
couragement and when the group fosters mutual openness to ideas; positive, constructive
challenges to ideas; and shared commitment to ideas
23. Freedom having autonomy over one's day-to-day work and a sense of ownership and
control over one's ideas
24. Remove Impedi- internal conflict, power struggles, rigid management structures, and a conserva-
ments tive bias toward the status quo can all discourage creativity.
25. Experiential ap- assumes a highly uncertain environment and uses intuition, flexible options,
proach to innova- and hands-on experience to reduce uncertainty and accelerate learning and
tion understanding
26. Aspects of expe- 1) Design iterations
riential approach 2) testing
to innovation 3) milestones
4) multifunctional teams
5) powerful leaders
27. design iteration a cycle of repetition in which a company tests a prototype of a new product
or service, improves on that design, and then builds and tests the improved
prototype
28. Product proto- a full-scale working model that is being tested for design, function, and reliability
type
29. Testing a systematic comparison of different product designs or design iterations
30. Advantages of - speeds up and improves the innovation process
testing - product design strengths & weaknesses become very apparent
, ADMN 232 Final Exam
Study online at https://quizlet.com/_8soxck
- uncovers errors early in the design process
- accelerates learning and understanding by forcing engineers and product
designers to examine hard data about product performance
31. Milestones formal project review points used to assess progress and performance
32. Multifunctional work teams composed of people from different departments
teams
33. Powerful leaders are typically more experienced, have high status in the company, and are held
directly responsible for the product's success or failure
34. Compression ap- assumes that incremental innovation can be planned using a series of steps and
proach to innova- that compressing those steps can speed innovation
tion
35. Aspects of the 1) planning for incremental innovation
compression ap- 2) involving suppliers
proach 3) shortening the time of individual steps
4) using overlapping steps
5) creating multifunctional teams
36. Planning for in- to squeeze or compress development time as much as possible and the general
cremental inno- strategy is to create a series of planned steps to accomplish that goal.
vation
37. Generational change based on incremental improvements to a dominant technological design
Change such that the improved technology is fully backward compatible with the older
technology
38. Involving suppli- delegating some of the preplanned steps in the innovation process to outside
ers suppliers reduces the amount of work that internal development teams must do
39.