1 VECTORS AND KINEMATICS 1
2 NEWTON’S LAWS 21
3 FORCES AND EQUATIONS OF MOTION 33
4 MOMENTUM 54
5 ENERGY 72
6 TOPICS IN DYNAMICS 89
7 ANGULAR MOMENTUM AND FIXED AXIS ROTATION 105
8 RIGID BODY MOTION 138
9 NONINERTIAL SYSTEMS AND FICTITIOUS FORCES 147
10 CENTRAL FORCE MOTION 156
11 THE HARMONIC OSCILLATOR 171
12 THE SPECIAL THEORY OF RELATIVITY 182
13 RELATIVISTIC DYNAMICS 196
14 SPACETIME PHYSICS 206
,1.1 Vector algebra 1
A = (2 î − 3 ĵ + 7 k̂) B = (5 î + ĵ + 2 k̂)
(a) A + B = (2 + 5) î + (−3 + 1) ĵ + (7 + 2) k̂ = 7 î − 2 ĵ + 9 k̂
(b) A − B = (2 − 5) î + (−3 − 1) ĵ(7 − 2) k̂ = −3 î − 4 ĵ + 5 k̂
(c) A · B = (2)(5) + (−3)(1) + (7)(2) = 21
î ĵ k̂
(d) A × B = 2 −3 7
5 1 2
= −13 î + 31 ĵ + 17 k̂
1.2 Vector algebra 2
A = (3 î − 2 ĵ + 5 k̂) B = (6 î − 7 ĵ + 4 k̂)
(a) A2 = A · A = 32 + (−2)2 + 52 = 38
(b) B2 = B · B = 62 + (−7)2 + 42 = 101
(c) (A · B)2 = [(3)(6) + (−2)(−7) + (5)(4)]2 = [18 + 14 + 20]2 = 522 = 2704
,2 VECTORS AND KINEMATICS
1.3 Cosine and sine by vector algebra
A = (3 î + ĵ + k̂) B = (−2 î + ĵ + k̂)
(a)
A · B = A B cos (A, B)
A·B
cos (A, B) =
AB
(−6 + 1 + 1) −4
= √ √ = √ √ ≈ 0.492
(9 + 1 + 1) 4 + 1 + 1) 11 6
(b) method 1:
|A × B| = A B sin (A, B)
|A × B|
sin (A, B) =
AB
î ĵ k̂
A×B= 3 1 1
−2 1 1
= (1 − 1) î − (3 + 2) ĵ + (3 + 2) k̂ = −5 ĵ + 5 k̂
√ √
|A × B| = 52 + 52 = 5 2
√
|A × B| 5 2
sin (A, B) = = √ √ ≈ 0.870
AB 11 6
(c) method 2 (simpler) – use:
sin2 θ + cos2 θ = 1
p
sin (A, B) = 1 − cos2 (A, B)
p
= 1 − (0.492)2 from (a) ≈ 0.871
1.4 Direction cosines
Note that here α, β, γ stand
for direction cosines, not for
the angles shown in the figure:
θ x = cos−1 α,
θy = cos−1 β,
θz = cos−1 γ.
continued next page =⇒
, VECTORS AND KINEMATICS 3
A = A x î + Ay ĵ + Az k̂
A x = A · î = A cos (A, î) ≡ A α
α = cos (A, î) = cos θ x .
Similarly,
Ay = A cos (A, ĵ) ≡ A β
β = cos (A, ĵ) = cos θy
Az = A cos (A, k̂) ≡ A γ
γ = cos (A, k̂) = cos θz
Using these results,
A2 = A2x + A2y + A2z
= A2 (α2 + β2 + γ2 )
from which it follows that
α2 + β2 + γ2 = 1
Another way to see this is
A2 = ρ2 + A2z = A2x + A2y + A2z = A2 (α2 + β2 + γ2 )
and it follows as before that
α2 + β2 + γ2 = 1.
1.5 Perpendicular vectors
Given |A−B| = |A+B| with A and B nonzero. Evaluate the magnitudes by squaring.
A2 − 2 A · B + B2 = A2 + 2 A · B + B2
−2 A · B = +2 A · B.
A·B=0
and it follows that A ⊥ B.
,4 VECTORS AND KINEMATICS
1.6 Diagonals of a parallelogram
The parallelogram is
equilateral, so A = B.
D1 = A + B
D2 = B − A
D1 · D2 = (A + B) · (B − A) = A2 − B2 = 0.
Hence D1 · D2 = 0 and it follows that D1 ⊥ D2 .
1.7 Law of sines
The area A of the triangle is
1 1 1
A= A h = A B sin γ = |A × B|
2 2 2
Similarly,
1 1
A = |B × C| = BC sin α
2 2
1 1
A = |C × A| = AC sin β.
2 2
Hence AB sin γ = BC sin α = AC sin β, from which it follows
sin γ sin α sin β
= =
C A B
Introducing the cross product makes the notation convenient, and emphasizes the
relation between the cross product and the area of the triangle, but it is not essential
for the proof.
, VECTORS AND KINEMATICS 5
1.8 Vector proof of a trigonometric identity
Given two unit vectors â = cos θ î+sin θ ĵ and b̂ = cos φ î+sin φ ĵ, with a = 1, b = 1.
First evaluate their scalar product using components:
a · b = ab cos θ cos φ + ab sin θ sin φ
= cos θ cos φ + sin θ sin φ
then evaluate their scalar product geometrically.
a · b = ab cos (a, b) = ab cos (φ − θ) = cos (φ − θ)
Equating the two results,
cos (φ − θ) = cos φ cos θ + sin φ sin θ
1.9 Perpendicular unit vector
Given A = (î+ ĵ− k̂) and B = (2 î+ ĵ−3 k̂), find C such that A · C = 0 and B · C = 0.
C = C x î + Cy ĵ + Cz k̂
= C x (î + (Cy /C x ) ĵ + (Cz /C x ) k̂)
A · C = C x (1 + (Cy /C x ) − (Cz /C x )) = 0
B · C = C x (2 + (Cy /C x ) − 3(Cz /C x )) = 0
We have two equations for the two unknowns (Cy /C x ) and (Cz /C x ).
1 + (Cy /C x ) − (Cz /C x ) = 0
2 + (Cy /C x ) − 3(Cz /C x ) = 0.
The solutions are (Cy /C x ) = − 12 and (Cz /C x ) = 12 , so that C = Cx (î − 12 ĵ + 12 k̂). To
evaluate C x , apply the condition that C is a unit vector.
3 2
C2 = C =1
2 px
C x = ± (2/3)
p 1 1
Ĉ = ± (2/3) (î − ĵ + k̂)
2 2
continued next page =⇒
,6 VECTORS AND KINEMATICS
which can be written
1
Ĉ = ± √ (2 î − ĵ + k̂)
6
Geometrically, C can be perpendicular to both A and B only if C is perpendicular
to the plane determined by A and B. From the standpoint of vector algebra, this
implies that C ∝ A × B. To prove this, evaluate A × B.
î ĵ k̂
A × B = 1 1 −1
2 1 −3
= −2 î + ĵ − k̂
∝ C.
1.10 Perpendicular unit vectors
Given A = 3î + 4ĵ − 4k̂, find a unit vector B̂ perpendicular to A.
(a)
B = Bx î + By ĵ = Bx [î + (By /Bx )ĵ]
A · B = Bx [3 + 4(By /Bx )] = 0
By /Bx = −3/4
3
B = Bx [î − ĵ]
4
To evaluate Bx , note that B is a unit vector, B2 = 1.
!2 !
2
2 3 25 2
1 = Bx (1) + = B
4 16 x
which gives
Bx = ±(4/5)
1
B̂ = ±(4/5)(î − (3/4)ĵ) = ± (4 î − 3 ĵ)
5
continued next page =⇒
, VECTORS AND KINEMATICS 7
(b)
C = C x î + Cy ĵ + Cz k̂
= C x [î + (Cy /C x ) ĵ + (Cz /C x ) k̂]
A · C = 0 ⇒ C x [3 + 4(Cy /C x ) − 4(Cz /C x )] = 0
1
B · C = 0 ⇒ C x [4 − 3(Cy /C x )] = 0
5
Cy /C x = 4/3 Cz /C x = 25/12
To make C a unit vector,
!2 !2
2 2
2 4 25
C = C x (1) + + = 1
3 12
C x ≈ ±0.348
(c) The vector B × C is perpendicular (normal) to the plane defined by B and C, so
we want to prove
A∝B×C
î ĵ k̂
B×C= C x 45 − 35 0
1 43 12 25
" ! ! ! #
75 100 25
= Cx − î − ĵ + k̂
60 60 15
!
5
= C x (−3 î − 4 ĵ + 4 k̂) ∝ A.
12
1.11 Volume of a parallelepiped
With reference to the sketch, the height is A cos α,
so the frontal area is AB cos α. The depth is
C sin β, so the volume V is
V = (AB cos α)(C sin β) = (A cos α)(BC sin β) = A · (B × C)
The same approach can be used starting with a different face.
V = C · (A × B) V = B · (C × A)
Note that A, B, C are arbitrary vectors. This proves the vector identity
A · (B × C) = C · (A × B) = B · (C × A)
, 8 VECTORS AND KINEMATICS
1.12 Constructing a vector to a point
Applying vector addition to the lower triangle
in the sketch,
A = r1 + x(r2 − r1 )
= (1 − x)r1 + xr2
1.13 Expressing one vector in terms of another
We will express vector A in terms of a unit vector
n̂. As shown in the sketch, we can write
A as the vector sum of a vector Ak parallel to n̂
and a vector A⊥ perpendicular to n̂,
so that A = Ak + A⊥ .
|Ak | = A cos α
The direction of Ak is along n̂, so it follows that
Ak = (A · n̂)n̂.
|A⊥ | = A sin α = |n̂ × A|
The direction of (n̂ × A) is into the paper, so taking its cross product with n̂ gives a
vector (n̂ × A) × n̂ along A⊥ and with the correct magnitude. Hence
A = (A · n̂)n̂ + (n̂ × A) × n̂
1.14 Two points
S = r2 − r1 B = xS A = r1 + B
x = 0 at t = 0; x = 1 at t = T
so that x = t/T , linear in t
t t t
A = r1 + xS = r1 + (r2 − r1 ) = 1 − r1 + r2
T T T