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Unity Certified Associate Exam - Game Development – Review UPDATED ACTUAL Exam Questions and CORRECT Answers

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Unity Certified Associate Exam - Game Development – Review UPDATED ACTUAL Exam Questions and CORRECT Answers In Unity You assemble what in scene view? - CORRECT ANSWER - Game Objects Changes made in inspector during play mode are permanent changes after exiting (T/F) - CORRECT ANSWER - False A transform contains all of the following except: - CORRECT ANSWER In the project window you can search by all the following except: - CORRECT ANSWER - Date

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Institución
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Grado
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Subido en
24 de mayo de 2025
Número de páginas
21
Escrito en
2024/2025
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Examen
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Unity Certified Associate Exam - Game
Development – Review UPDATED
ACTUAL Exam Questions and CORRECT
Answers
In Unity You assemble what in scene view? - CORRECT ANSWER - Game Objects


Changes made in inspector during play mode are permanent changes after exiting (T/F) -
CORRECT ANSWER - False



A transform contains all of the following except: - CORRECT ANSWER - Mass


In the project window you can search by all the following except: - CORRECT
ANSWER - Date



Which window allows parenting of objects? - CORRECT ANSWER - Hierarchy



In unity the Hierarchy corresponds to what is in the: - CORRECT ANSWER - scene



The project window allows you to: - CORRECT ANSWER - Modify file structure of
assets


Scene view is used for building scenes (T/F): - CORRECT ANSWER - true



To reconfigure the Unity UI: - CORRECT ANSWER - Drag window tabs to new locations



What does the object inspector let you do? - CORRECT ANSWER - Edit properties for
selected objects

,What is the game tab used for? - CORRECT ANSWER - playtesting



Modifying asset organization is done in the: - CORRECT ANSWER - project window



A unity project is considered a single file in storage (T/F): - CORRECT ANSWER - False


Which window allows you to view, sort, organize all assets for the game? - CORRECT
ANSWER - Project window



A prefab in Unity Editor is: - CORRECT ANSWER - An asset type that stores a
gameobject with components and properties


Which of the following is applied to every gameObject? - CORRECT ANSWER -
Transform


Preferred File Format for importing models to Unity: - CORRECT ANSWER - FBX


Unity can import this transfer file format for models with all them fancy bells and whistles: -
CORRECT ANSWER - FBX



Keyboard shortcut for the move tool: - CORRECT ANSWER -W


Dragging a GameObject from Hierarchy to Assets folder will create a: - CORRECT
ANSWER - Prefab



XYZ axes are represented by: - CORRECT ANSWER - Red, Green, Blue (in that order)

, All GameObjects must be made in an external Application and imported as assets into Unity
(T/F): - CORRECT ANSWER - False


Which of the following texture formats is not supported by Unity? - CORRECT
ANSWER - AI


Which tool allows you to manually slice an image into multiple sprites? - CORRECT
ANSWER - Sprite Editor



Saving a scene saves: - CORRECT ANSWER - Current placement of objects in the Scene
and Hierarchy


Working with textures sized to the power of 2 will compress better (T/F): - CORRECT
ANSWER - True


Components can be removed from a GameObject if they are no longer needed (T/F): -
CORRECT ANSWER - True



What is the difference between a Quad and a Plane? - CORRECT ANSWER - A plane has
more polygons and internal divisions


What type of texture is used to create faux texture on models? - CORRECT ANSWER -
Normal Maps


To help Unity locate project assets, it will create hidden: - CORRECT ANSWER - Meta
files


One of the first parts to successful asset management is good: - CORRECT ANSWER -
Naming structure


Modifying organization of assets is done in the: - CORRECT ANSWER - Project window

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