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BPT1501 Assignment 6 (Updated) Semester 1 Memo | Due 20 May 2025

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BPT1501 Assignment 6 (Updated) Semester 1 Memo | Due 20 May 2025. 5 INNOVATIVE EDUCATIONAL TOOLS/INSTRUMENT/RESOURCE PROVIDED. Overview: Assessment 6 focuses on testing your creativity. For this assignment, you must think outside the box and do research to complete the task. This is an individual assignment. Therefore, you are expected to work alone on this assignment. Instructions: 1. Design/Create an innovative educational tool/ instrument/ resource or similar item you will use to teach any topic you choose. 2. Presentation: Record a short presentation (10 minutes) in which you explain and demonstrate how you will use the tool/instrument/resource etc. to: o Facilitate deep learning o Promote student engagement o Make content accessible o Make learning fun and enjoyable o Promote critical thinking 3. Submission: Upload your presentation to YouTube and submit the link along with a photo of the tool/instrument/resource you created. Submission Guidelines: • Your presentation should be a maximum of 10 minutes long. • Include a clear demonstration of how the tool/instrument/resource will be used. • Make sure that the photo of the tool/instrument/resource is clear. • Submit the YouTube link and photo (the submission date will be announced on the group sites). • Indicate the sources you used to complete the assignment and explain how they assisted you.

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, PLEASE USE THIS DOCUMENT AS A GUIDE TO ANSWER YOUR ASSIGNMENT

Overview:
Assessment 6 focuses on testing your creativity. For this assignment, you must think outside the box and do research to complete the task. This is
an individual assignment. Therefore, you are expected to work alone on this assignment.

Instructions:
1. Design/Create an innovative educational tool/ instrument/ resource or similar item you will use to teach any topic you choose.
2. Presentation: Record a short presentation (10 minutes) in which you explain and demonstrate how you will use the tool/instrument/resource etc.
to:
 Facilitate deep learning
 Promote student engagement
 Make content accessible
 Make learning fun and enjoyable
 Promote critical thinking

3. Submission: Upload your presentation to YouTube and submit the link along with a photo of the tool/instrument/resource you created.

, TOOL 1
Topic: Financial Literacy – Budgeting Basics Grade: 9 Subject: Economic and Management Tool Name: “BudgetQuest” – A
Sciences (EMS) Real-Life Budgeting Board Game
Description: BudgetQuest is a competitive, strategy-based board game where learners take on the role of young adults managing a monthly
budget. Players earn salaries, pay bills, make spending choices, deal with unexpected expenses, and save toward goals. Every decision impacts
their final “financial health score.” It includes custom cards (e.g., “Income,” “Expenses,” “Life Events”), game boards, tokens, and a score tracker
app that simulates real-world budgeting in a gamified way.
5-Slide Presentation Plan
Slide 1: Introduction – Slide 2: How the Tool Slide 3: Learning Benefits Slide 4: Implementation Slide 5: Curriculum
“Welcome to Works in Class Links & Final Thoughts
BudgetQuest!”  Deep Learning:
“Each learner gets a Budgeting concepts “BudgetQuest can be “This tool aligns perfectly
“Hi, I’m [Your Name], and character profile with an become real through played in small groups with the Grade 9 EMS
today I’ll be income, application, not just during a curriculum focus on
presenting BudgetQuest, basic expenses, and theory. 45-minute lesson. It personal finance and
an interactive board personal goals. They move  Engagement: Learners encourages peer discussion, budgeting.
game designed for Grade 9 around the board compete, strategize, and decision-making, and It’s a creative way to help
EMS. This tool encountering financial negotiate — it feels like collaborative learning. students build practical life
introduces learners to the challenges a real-life simulation. After skills they will use well
concept of — like surprise medical  Accessibility: Visuals, gameplay, teachers beyond the classroom.
budgeting, financial bills or opportunities to hands-on money facilitate reflection by In conclusion, BudgetQuest
planning, and economic invest. Using play money, handling, and connecting empowers learners to think
decision-making in a fun tokens, and a budgeting storytelling make it in-game events to real-life like young economists
and engaging way.” worksheet, students make inclusive for different financial practices and while having fun!”
decisions and track their learning styles. CAPS outcomes.”
finances over simulated  Enjoyment: It’s
‘months.’ A digital app can essentially a game, with
be used to calculate their rewards, achievements,
ending net worth and offer and surprises built in.
feedback.”  Critical Thinking:
Students must weigh
wants vs. needs, plan
for emergencies, and
make financial
trade-offs.

Libro relacionado
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Editorial: Desconocido ISBN: 9781485709749 Edición: Desconocido

Información del documento

Subido en
13 de mayo de 2025
Número de páginas
20
Escrito en
2024/2025
Tipo
Examen
Contiene
Preguntas y respuestas
$3.55

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