Escrito por estudiantes que aprobaron Inmediatamente disponible después del pago Leer en línea o como PDF ¿Documento equivocado? Cámbialo gratis 4,6 TrustPilot
logo-home
Document preview thumbnail
Vista previa 2 fuera de 15 páginas
Examen

COMPUTER GRAPHICS EXAM QUESTIONS AND ANSWERS

Document preview thumbnail
Vista previa 2 fuera de 15 páginas

COMPUTER GRAPHICS EXAM QUESTIONS AND ANSWERS

Vista previa del contenido

COMPUTER GRAPHICS EXAM
QUESTIONS AND ANSWERS

what are world coordinate system - ANSWER: the main frame in the computer
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



graphics in which all others are related to it
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



The primary frame is the world coordinate system (WCS), also known as the
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



universe or global or sometimes model coordinate system. This is the base
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



reference system for the overall model (generally in 3D), to which all other model
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



coordinates relate. HJ




what are the object coordinate system - ANSWER: When each object is created in a
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



modelling program, a point must be picked to be
HJ HJ HJ HJ HJ HJ HJ HJ HJ



the origin of that particular object, and the orientation of the object to a set of model
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



axes
the most related coordinate system to word coordinate system
HJ HJ HJ HJ HJ HJ HJ HJ




define viewing transformation and projection transformation - ANSWER: The viewing
HJ HJ HJ HJ HJ HJ HJ HJ HJ



transformation is the operation that maps a perspective view of an object in world
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



coordinates into a physical device's display space
HJ HJ HJ HJ HJ HJ HJ



Projection. HJ




Projection in computer graphics means the transformation of a three-dimensional (3D)
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



area into a two-dimensional (2D) area. The plane in the area into which we
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



transform (project) objects is called the 'Table'.
HJ HJ HJ HJ HJ HJ HJ




projection transformation have two main types which are - ANSWER: parallel
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



projection
HJ



perspectve projection HJ




which type of projection are suitable for the following - ANSWER: scale architectural
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



diagram
HJ HJ



we use the parallel projection
HJ HJ HJ HJ



but in realistic rendering of indoor scene we use the perspective projection
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ




what method used in clipping in computer graphics - ANSWER: cohenen surtherland
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



method are used
HJ HJ HJ




what does cohonen sutherland method depend on? - ANSWER: inside outside
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



window code
HJ HJ HJ



inwhich the code that not have the 0000 will be not accpeted and which have the
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



0000 will be accepted
HJ HJ HJ HJ

, coheone sutherland main points - ANSWER: 1-'inside-outside window codes'. To
HJ HJ HJ HJ HJ HJ HJ HJ HJ



determine whether endpoints are inside or outside a window
HJ HJ HJ HJ HJ HJ HJ HJ HJ



2-As you proceed around the window, nine regions are created - the eight outside
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



regions and the one inside region
HJ HJ HJ HJ HJ HJ



3-. Each of the nine regions associated
HJ HJ HJ HJ HJ HJ



with the window is assigned a 4-bit code to identify the region
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



4-Each bit in the code is set to either a 1(true) or a 0(false):
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ




rules in the Cohen-Sutherland line-clipping algorithm - ANSWER: First bit set 1: point
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



lies to the left of the window, x < xmin
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



Second bit set 1: point lies to the right of the window, x > xmax
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



Third bit set 1: point lies below (bottom) of the window, y < ymin
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



Fourth bit set 1: point lies above (top) of the window, y > ymax
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ




cohen sutherland and logical or - ANSWER: The logical OR of the endpoint codes
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



determines if the line is completely inside the
HJ HJ HJ HJ HJ HJ HJ HJ



window. If the logical OR is zero, the line can be trivially accepted. For example, if
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



the endpoint codes are 0000 and 0000, the logical OR is 0000 - the line can be
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



trivially accepted. If the endpoint codes are 0000 and 0110, the logical OR is 0110
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



and the line cannot be trivially accepted.
HJ HJ HJ HJ HJ HJ




what are the underlying concept of painter algorithm for hidden surface ? - ANSWER:
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



It relies on the observation that if you paint on a surface, you paint over anything
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



that had previously been there, thus hiding it; namely, paint from furthest to nearest
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



polygons.
HJ



sort the list of polygons by distance from viewpoint (furthest away at start of list)
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



repeat the following for all polygons in the ordered list:
HJ HJ HJ HJ HJ HJ HJ HJ HJ



draw projected polygon
HJ HJ




what are the situation which is not easily handled by the painters algorithm -
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



ANSWER: not so good for more complex surface topologies such as certain
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



overlapping polygons or the presence of holes).
HJ HJ HJ HJ HJ HJ HJ




types of filling in computer graphics - ANSWER: recursive filling
HJ HJ HJ HJ HJ HJ HJ HJ HJ



ordered filling HJ



scaline filling HJ




what are the difference between the recurise filling and the scaline filling - ANSWER:
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



A pixel lying within the region to be filled is taken
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



as a seed and set to record the chosen colour. The seed's nearest neighbours are
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



found and, with each in turn, this procedure is carried out recursively. The process
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



continues until the boundary is reached. HJ HJ HJ HJ HJ



The polygon is filled by stroking across each row and colouring any pixels on that
HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ HJ



row if they lie within the polygon:
HJ HJ HJ HJ HJ HJ

Información del documento

Subido en
28 de abril de 2025
Número de páginas
15
Escrito en
2024/2025
Tipo
Examen
Contiene
Preguntas y respuestas
$17.49

¿Documento equivocado? Cámbialo gratis Dentro de los 14 días posteriores a la compra y antes de descargarlo, puedes elegir otro documento. Puedes gastar el importe de nuevo.
Escrito por estudiantes que aprobaron
Inmediatamente disponible después del pago
Leer en línea o como PDF

Seller avatar
Los indicadores de reputación están sujetos a la cantidad de artículos vendidos por una tarifa y las reseñas que ha recibido por esos documentos. Hay tres niveles: Bronce, Plata y Oro. Cuanto mayor reputación, más podrás confiar en la calidad del trabajo del vendedor.
Brainbox
3.8
(4)
Vendido
19
Seguidores
0
Artículos
641
Última venta
1 mes hace


Por qué los estudiantes eligen Stuvia

Creado por compañeros estudiantes, verificado por reseñas

Calidad en la que puedes confiar: escrito por estudiantes que aprobaron y evaluado por otros que han usado estos resúmenes.

¿No estás satisfecho? Elige otro documento

¡No te preocupes! Puedes elegir directamente otro documento que se ajuste mejor a lo que buscas.

Paga como quieras, empieza a estudiar al instante

Sin suscripción, sin compromisos. Paga como estés acostumbrado con tarjeta de crédito y descarga tu documento PDF inmediatamente.

Student with book image

“Comprado, descargado y aprobado. Así de fácil puede ser.”

Alisha Student

Preguntas frecuentes