Unity Certified Associate New Exam With 100%
Verified Solutions
C - The White Box - ANSWER
1. Polygon Count
2. Fewer Materials
3. Fewer Bones
4. Separate Forward and Inverse Kinematics
5. Single Skinned Mesh Renderer - ANSWER List Five Ways to Balance Pipeline
(Pipeline Optimization)
GPU Intensive
Polygons Per Character
Mobile 300 - 1500
Desktop 1500 - 4000 - ANSWER Pipeline Optimization - Polygon Count
CPU intensive
no more than two per mesh - ANSWER Pipeline Optimization - Fewer Materials
CPU Intensive
Done in animation software - ANSWER Pipeline Optimization - Separate Forward and
Inverse Kinetics
CPU Intensive
Don't make several mesh renderers sit on top of one another - ANSWER Pipeline
,Optimization - Single Skinned Mesh Renderer
The CPU takes more time to process a frame than it takes the GPU to do so - ANSWER
What does it mean for a game to be CPU bound?
There are a lot of materials - ANSWER
Asset Store - ANSWER
Decreasing the amount of polygons - ANSWER You suspect your game is bounded by
the GPU which of the following optimizations would you first want to employ?
A. Decreasing the number of polygons
B. using less materials
C. separating forward and inverse kinematics
D. fewer physics calculations
By dragging and dropping editor tabs - ANSWER How do you change how the interface
in Unity looks?
A. by opening preferences and selecting which slot contains which editor
B. By right clicking the editor tabs, selecting "move", then selecting the position
C. By clicking and dragging the editor tabs
D. By splitting and joining editor windows
Right-click on the tab and select "Close Tab" - ANSWER How do you close a tab?
Console - ANSWER
D. Window - ANSWER
Scene - ANSWER
,Hierarchy - ANSWER
C - ANSWER
Project - ANSWER
Prebuilt assets save you time and money because you don't have to develop your own -
ANSWER What is a benefit of using the Unity Asset Store?
One for the whole team - ANSWER How many licenses are required for your team?
anything exportable from unity - ANSWER What can be uploaded to the Asset Store?
(Assuming it gets approved)?
Left click on the message - ANSWER How do you show more information about a log
message?
C - Collapse - causes the repeating messages to be compiled with numbers to the side -
ANSWER
B - the Red Exclamation Error Filter - ANSWER
Warning Message - ANSWER
Information Message - ANSWER
Line 12 - ANSWER
A (I don't get why this is the second child of the selected, but whatever) - ANSWER
Click "Create" > "3D Object" > "Cube" - ANSWER How do you add a cube object to the
hierarchy?
, "Child" is hidden under "Child Parent" - ANSWER
Right-click in the Hierarchy > "Create Empty" - ANSWER How do you create an empty
GameObject in the root of the hierarchy?
Empty GameObject - ANSWER
Organising and listing the GameObjects present in a Scene - ANSWER The main
purpose of the Hierarchy is to _______
Alphabetical Sort - ANSWER
"Edit" ("Unity" on Mac) > "Preferences" > "General" > "Enable Alpha Numeric Sorting." -
ANSWER How do you turn on the "Alphabetical Sort" setting for the Hierarchy?
Re-order GameObjects - ANSWER What can you do with Transform Sort that you
cannot do with Alphabetical Sort?
1 - A Used for on and off in the hierarchy
2 - D Used to allow the Game Engine to optimise
3 - C Used to search for GameObjects
4 - B Used to control the interactions between GameObjects - ANSWER
Click cog icon on the Component > "Reset" - ANSWER How would you restore a
component to its default values?
1 - B Removes the component from the GameObject
2 - A Swaps position with the Component below this one
Verified Solutions
C - The White Box - ANSWER
1. Polygon Count
2. Fewer Materials
3. Fewer Bones
4. Separate Forward and Inverse Kinematics
5. Single Skinned Mesh Renderer - ANSWER List Five Ways to Balance Pipeline
(Pipeline Optimization)
GPU Intensive
Polygons Per Character
Mobile 300 - 1500
Desktop 1500 - 4000 - ANSWER Pipeline Optimization - Polygon Count
CPU intensive
no more than two per mesh - ANSWER Pipeline Optimization - Fewer Materials
CPU Intensive
Done in animation software - ANSWER Pipeline Optimization - Separate Forward and
Inverse Kinetics
CPU Intensive
Don't make several mesh renderers sit on top of one another - ANSWER Pipeline
,Optimization - Single Skinned Mesh Renderer
The CPU takes more time to process a frame than it takes the GPU to do so - ANSWER
What does it mean for a game to be CPU bound?
There are a lot of materials - ANSWER
Asset Store - ANSWER
Decreasing the amount of polygons - ANSWER You suspect your game is bounded by
the GPU which of the following optimizations would you first want to employ?
A. Decreasing the number of polygons
B. using less materials
C. separating forward and inverse kinematics
D. fewer physics calculations
By dragging and dropping editor tabs - ANSWER How do you change how the interface
in Unity looks?
A. by opening preferences and selecting which slot contains which editor
B. By right clicking the editor tabs, selecting "move", then selecting the position
C. By clicking and dragging the editor tabs
D. By splitting and joining editor windows
Right-click on the tab and select "Close Tab" - ANSWER How do you close a tab?
Console - ANSWER
D. Window - ANSWER
Scene - ANSWER
,Hierarchy - ANSWER
C - ANSWER
Project - ANSWER
Prebuilt assets save you time and money because you don't have to develop your own -
ANSWER What is a benefit of using the Unity Asset Store?
One for the whole team - ANSWER How many licenses are required for your team?
anything exportable from unity - ANSWER What can be uploaded to the Asset Store?
(Assuming it gets approved)?
Left click on the message - ANSWER How do you show more information about a log
message?
C - Collapse - causes the repeating messages to be compiled with numbers to the side -
ANSWER
B - the Red Exclamation Error Filter - ANSWER
Warning Message - ANSWER
Information Message - ANSWER
Line 12 - ANSWER
A (I don't get why this is the second child of the selected, but whatever) - ANSWER
Click "Create" > "3D Object" > "Cube" - ANSWER How do you add a cube object to the
hierarchy?
, "Child" is hidden under "Child Parent" - ANSWER
Right-click in the Hierarchy > "Create Empty" - ANSWER How do you create an empty
GameObject in the root of the hierarchy?
Empty GameObject - ANSWER
Organising and listing the GameObjects present in a Scene - ANSWER The main
purpose of the Hierarchy is to _______
Alphabetical Sort - ANSWER
"Edit" ("Unity" on Mac) > "Preferences" > "General" > "Enable Alpha Numeric Sorting." -
ANSWER How do you turn on the "Alphabetical Sort" setting for the Hierarchy?
Re-order GameObjects - ANSWER What can you do with Transform Sort that you
cannot do with Alphabetical Sort?
1 - A Used for on and off in the hierarchy
2 - D Used to allow the Game Engine to optimise
3 - C Used to search for GameObjects
4 - B Used to control the interactions between GameObjects - ANSWER
Click cog icon on the Component > "Reset" - ANSWER How would you restore a
component to its default values?
1 - B Removes the component from the GameObject
2 - A Swaps position with the Component below this one