CMST 426 EXAM 2
1. Agents ’ chatbot, communicating with the computer itself, not real
people Avatars ’ digital forms driven by humans in real-time: What is the
difference between agents and avatars?
2. Virtual Reality: has some sort of headset; erases your actual reality &
your brain thinks you're transported somewhere else; immersive; more
research on this type of reality than the other 2;
3. Augmented Reality: superimposing some sort of computer-generated
image on your view of the real world; your environment is central and
putting some digital view on that space; does not erase your reality at
all; cannot interact with digital display (ex: Pokemon Go)
4. Mixed Reality: you can interact with the digital display (ex: digital
surgery, real hands, and real tools but digital things interacting with)
5. Turing Test: The human interrogator asks several questions to both
players, and based on the answers, the interrogator attempts to
determine which player is a computer, and which player is a human
respondent; programming a computer to act like a human to trick
humans into thinking they're interacting w a human (imitation game)
First bot to pass: Eugene Goostman
6. BIG-Bench (beyond imitation game): UPDATED VERSION OF TURING
TEST collaborative benchmark for measuring and extrapolating the
capabilities of lan- guage models
7. Reactive: form of AI that does not form memories; does not use pas
experiences to make future decisions; does not learn anything (ex
"Deep Blue" ’ AI bot that only plays chess)
8. Limited: form of AI where our technology is sitting right now;
machines that can look into the past and learn from what they've seen
before (ex: self-driving cars, data etc.)
9. Theory of Mind: type of AI that has an understanding of human
intentions, emotions, and goals; can understand that we have thoughts
and emotions that affect our behavior (ex: Sophia the Robot)
10.Self-Awareness: type of AI that is human-like intelligence; they have
emotions and desires that are not programmed
11. Positive Implications ’ help people with mobility issues; assist in
eliminat- ing human error in jobs
Negative Implications ’ make people lazy; take jobs away from humans:
positive & negative implications of AI according to experts
12. 1) Jobs that require creative thinking (e.g., legal strategy, business
strate- gy; does NOT include graphic design or art)
2) Jobs that require advanced interpersonal communication skills (e.g.,
, CMST 426 EXAM 2
busi- ness consultant, investigative journalist)
, CMST 426 EXAM 2
3) Jobs that require a lot of mobility & problem-solving in unpredictable
envi- ronments (e.g., builders, welders, plumbers): What 3 types of jobs
are predicted to be least affected by AI (for now)?
13. Personalizatio
n Bandwidth
Edibility
Visibility: What affordances enable social influence to occur online?
14.Reciprocity: persuasion heuristic: when someone does something for
you, so you think you should do something for them in return
15.Social Proof/Validation: persuasion heuristic: the idea that we want to
do what others are doing-especially if it's good and cool (80 people just
bought this)
16.Liking: persuasion heuristic: if your friend or an influencer enjoys
something then you are more likely to enjoy it too
17.Scarcity: persuasion heuristic: makes you think you're gonna miss
out on some- thing (one more left!)
18.Authority: persuasion heuristic: if someone like Tony Hawk endorses
a skate- board or if a doctor says "This is so bad for you"
19.Consistency/Commitment: persuasion heuristic: if you have agreed to
some- thing in the past then you want to stay with it (foot in the door)
20.Proteus Effect: when you are assigned an avatar in a virtual
environment, you then conform to that avatar and start acting like
them
21.Agents as Digital Chameleons: people that act like us and mimic our
behav- iors/facial expression/movements are liked more by that person,
and now AI can do the same; you are more likely to cooperate with
them in a game
22.Digital Dopplegängers: an avatar designed to look like you from a
photo; found that you end up being more persuaded as yourself as an
avatar rather than an avatar that doesn't look like you
23.Morphs: combining images into looking like something/someone else
(ex: mix- ing one face with another)
24. Extended Parallel Process
Model Threat information
Severity ’ how much is it going to harm me?
Susceptibility ’ how likely is this to happen to
me? Efficacy Information
Response Efficacy ’ assuring people the action you are suggesting WILL
work Self-Efficacy ’ idea that you are convincing people that you CAN do
1. Agents ’ chatbot, communicating with the computer itself, not real
people Avatars ’ digital forms driven by humans in real-time: What is the
difference between agents and avatars?
2. Virtual Reality: has some sort of headset; erases your actual reality &
your brain thinks you're transported somewhere else; immersive; more
research on this type of reality than the other 2;
3. Augmented Reality: superimposing some sort of computer-generated
image on your view of the real world; your environment is central and
putting some digital view on that space; does not erase your reality at
all; cannot interact with digital display (ex: Pokemon Go)
4. Mixed Reality: you can interact with the digital display (ex: digital
surgery, real hands, and real tools but digital things interacting with)
5. Turing Test: The human interrogator asks several questions to both
players, and based on the answers, the interrogator attempts to
determine which player is a computer, and which player is a human
respondent; programming a computer to act like a human to trick
humans into thinking they're interacting w a human (imitation game)
First bot to pass: Eugene Goostman
6. BIG-Bench (beyond imitation game): UPDATED VERSION OF TURING
TEST collaborative benchmark for measuring and extrapolating the
capabilities of lan- guage models
7. Reactive: form of AI that does not form memories; does not use pas
experiences to make future decisions; does not learn anything (ex
"Deep Blue" ’ AI bot that only plays chess)
8. Limited: form of AI where our technology is sitting right now;
machines that can look into the past and learn from what they've seen
before (ex: self-driving cars, data etc.)
9. Theory of Mind: type of AI that has an understanding of human
intentions, emotions, and goals; can understand that we have thoughts
and emotions that affect our behavior (ex: Sophia the Robot)
10.Self-Awareness: type of AI that is human-like intelligence; they have
emotions and desires that are not programmed
11. Positive Implications ’ help people with mobility issues; assist in
eliminat- ing human error in jobs
Negative Implications ’ make people lazy; take jobs away from humans:
positive & negative implications of AI according to experts
12. 1) Jobs that require creative thinking (e.g., legal strategy, business
strate- gy; does NOT include graphic design or art)
2) Jobs that require advanced interpersonal communication skills (e.g.,
, CMST 426 EXAM 2
busi- ness consultant, investigative journalist)
, CMST 426 EXAM 2
3) Jobs that require a lot of mobility & problem-solving in unpredictable
envi- ronments (e.g., builders, welders, plumbers): What 3 types of jobs
are predicted to be least affected by AI (for now)?
13. Personalizatio
n Bandwidth
Edibility
Visibility: What affordances enable social influence to occur online?
14.Reciprocity: persuasion heuristic: when someone does something for
you, so you think you should do something for them in return
15.Social Proof/Validation: persuasion heuristic: the idea that we want to
do what others are doing-especially if it's good and cool (80 people just
bought this)
16.Liking: persuasion heuristic: if your friend or an influencer enjoys
something then you are more likely to enjoy it too
17.Scarcity: persuasion heuristic: makes you think you're gonna miss
out on some- thing (one more left!)
18.Authority: persuasion heuristic: if someone like Tony Hawk endorses
a skate- board or if a doctor says "This is so bad for you"
19.Consistency/Commitment: persuasion heuristic: if you have agreed to
some- thing in the past then you want to stay with it (foot in the door)
20.Proteus Effect: when you are assigned an avatar in a virtual
environment, you then conform to that avatar and start acting like
them
21.Agents as Digital Chameleons: people that act like us and mimic our
behav- iors/facial expression/movements are liked more by that person,
and now AI can do the same; you are more likely to cooperate with
them in a game
22.Digital Dopplegängers: an avatar designed to look like you from a
photo; found that you end up being more persuaded as yourself as an
avatar rather than an avatar that doesn't look like you
23.Morphs: combining images into looking like something/someone else
(ex: mix- ing one face with another)
24. Extended Parallel Process
Model Threat information
Severity ’ how much is it going to harm me?
Susceptibility ’ how likely is this to happen to
me? Efficacy Information
Response Efficacy ’ assuring people the action you are suggesting WILL
work Self-Efficacy ’ idea that you are convincing people that you CAN do