1. Indirect Mea- interviews, rating scales, questions, surveys
surement
2. Direct Measure- observation of the behavior and recording it as it occurs
ment
3. Behavioral Defin- operational, includes verbs describing behavior, objective
itions + unambiguous, does not rely on internal states (happy,
sad), does not use labels (bad or good)
4. Operational describes what the behavior looks like so two indepen-
dent observers can recognize + record the same behavior
5. Indirect Out- measures results that produces an observable product in
come Recording the environment. main advantage is that it's easy to use
6. Direct Outcome instead of relying on memory data is gathered immediate-
Recording ly as the behavior occurs or as it produces results
7. Event Recording behavior is observed continuously throughout the ob-
servation period, and each instance of the behavior is
recorded immediately as it occurs. Must meet two criteria:
Does the behavior look the same every time? Does the
behavior have a clear beginning and end?
8. Frequency used for behaviors that have a clear beginning and end,
Recording tally the number of times the behavior occurs
9. Intensity magnitude or force of response (only record if this is the
aspect of the behavior you are trying to change)
10. Duration how long a behavior persists, should be used if you are
trying to decrease how long a behavior lasts
11. Latency time that occurs between the SD and the response (ex.
how long to respond to a peer's question). You record this
when the goal is to decrease the time between SD and
response
12.12.
, Partial Interval involves checking off an interval if the behavior occurs at
Recording ANY point within the interval - even if it only occured for
1 second. You can use this for self-stimulatory behaviors
or behaviors that don't look the same every time. An
overexaggeration of the behavior, you use this method to
decrease behavior.
13. Whole Interval involves checking off the interval if the behavior occurs
Recording throughout the WHOLE interval. Use when it is difficult to
tell when the behavior begins or ends, when it occurs at
such a high rate it is difficult to keep count. An under-ex-
aggeration of behavior, you use this method to increase
behavior.
14. Momentary Time data is less representative than intervals, looking for a
Sampling behavior's occurrence during a specific part of the interval
Recording and recording if it is occurring at that precise moment.
Ex: setting a timer to go off every minute for a 30 minute
interval, only checking for behavior and marking it down
as the timer goes off.
15. Reinforcement follows a behavior that increases that behavior
16. Punishment follows a behavior that decreases that behavior
17. Positive Rein- addition of a pleasant stimulus
forcement
18. Negative Rein- removal of an aversive stimulus
forcement
19. Positive Punish- addition of an aversive stimulus
ment
20. Negative Punish- removal of a pleasant stimulus
ment
21. Motivating Oper- Variables in the environment that alter the relative value
ations of a particular reinforcer at a particular time.