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Unreal® Engine VR Cookbook_Developing Virtual Reality with UE4

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"“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project."

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,Contents

Preface

Acknowledgments

About the Author

Part I: Getting Started

1 Terminology and Best Practices

Terminology

Devices

Software

Unreal Engine

Best Practices

Summary

2 Head Mounted Display Setup

Gear VR

Gear VR Project Setup

Gear VR Global Menu Setup

Gear VR Global Menu Progress Material

Rift and Vive

Rift and Vive Project Setup

Rift and Vive Tracking Origins

Summary

3 Toolkit

Generic Function Library

,Oculus Function Library

Steam VR Function Library

Summary

Part II: Recipes

4 Trace Interaction

Understanding Trace Interaction

Understanding Interfaces

Setting Up Trace Interaction

Basic Project Setup

Interaction Interface Setup

Interaction Component

Interaction Pawn Setup

Setting Up a Basic Interactive Object

Summary

Exercises

5 Teleportation

Setting Up Teleportation

Parabolic Tracing

Visualizing the Teleport

Visualization Material

Visualization Actor

Simple Teleportation Volume

Summary

, Exercises

6 Unreal Motion Graphics and 2D User Interfaces

Challenges with 2D UI in VR

History and Compatibility of UMG

Basic VR Menu

Menu Actor

Menu Pawn

Custom Menu Interaction

Implementing Custom Menu Interaction: Approach 1

Implementing Custom Menu Interaction: Approach 2

Summary

Exercises

7 Character Inverse Kinematics

Introduction to Inverse Kinematics

Setting Up Head IK

Mirror Creation

IK Pawn

Head IK Animation Blueprint

Setting Up Hand IK

Adding Motion Controllers to Your Pawn

Hand IK Animation Blueprint

Summary

Exercises

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Course

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Uploaded on
August 7, 2024
Number of pages
166
Written in
2020/2021
Type
PRESENTATION
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