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Btec, Mad, Assignment 2

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Escrito en
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Escuela, estudio y materia

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Subido en
29 de abril de 2024
Número de páginas
39
Escrito en
2023/2024
Tipo
Ensayo
Profesor(es)
Desconocido
Grado
A+

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MOBILE APP DEVELOPMENT
Mental Arithmatic




NAWODA WIMALASOORIYA
BTEC LEVEL 3
200520202920

,Table of Contents
Introduction: ....................................................................................................................2
Gantt chart: ......................................................................................................................2
Analysis of Scenario: .........................................................................................................2
Alternative Design.................................................................................................................... 6
Review of the designs: ......................................................................................................7
Flowchart: ........................................................................................................................9
Test Log: .................................................................................................................................. 9
Implementation: .................................................................................................................... 11
Functionality: ......................................................................................................................... 20
Possible Improvement:........................................................................................................... 25
Testing: .................................................................................................................................. 26
Reviewing the Identified Requirements of the mobile app: ..............................................31
Identified Requirements: ........................................................................................................ 31
Justification of deciding the design and processing the design to meet the identified
requirements: .................................................................................................................33
Optimisation of the mobile application to meet the design criteria: .................................33
Performance and testing: ....................................................................................................... 34
Review the feedback: ......................................................................................................34
Evaluation of the design and optimised mobile application against the client requirements:
......................................................................................................................................35
Demonstrating individual responsibility, creativity and effective self- management in the
design, development, and review of the application: .......................................................36
Responsibility: ....................................................................................................................... 36
Creativity: Design: .................................................................................................................. 37
Application Development: ...................................................................................................... 37
Self-management: .................................................................................................................. 37
References: .....................................................................................................................38

,Introduction:
As a junior programmer, I have been working for an educational charity which supports
young children to develop their Math skills.

I have been asked to develop a mobile app which will help children to improve their mental
arithmetic.


Gantt chart:
I have created a Gantt Chart to monitor the process on the mobile application.




Analysis of Scenario:
Design

I will be creating a mobile application with 10 questions, using the numbers 1 to 12. There will
not be any negative answers, the application will have to be accessible to children and have
three levels. Level 0 will not have any timer included, level 1 will have a timer included of 20
seconds and level 2 will have 10 seconds timer. For level 1 and 2 after every 10 and 20 seconds
the question will be changing to the next one. The numbers used to generate questions will be
whole numbers and the application should be able to perform addition, subtraction,
multiplication, and division questions.
I will design the application using draw.io. I will use the SDLC to show the development
process of the application and I will use flowchart to show how application will work.

, Development




I have used the Software Development Life Cycle (SDLC) as the methodology which defines
the processes of the application clearly. It helps to make a high-quality application. I will create
a plan to see how long every stage of creating the application will take. I will be using Gantt
chart to keep the record, I will analyse the requirements to see what will be needed to produce
the app according to the requirements, I will create design and an alternative design. I will take
reviews for my designs so that it can be improved before starting the implementation. I will
implement the design and the coding of it in Kodular Creator. The maintenance will show how
the application will work. I will test the functions of the applications to meet the requirements.

Identified Requirements:

Application should be able to perform addition, subtraction, multiplication, and division with
whole numbers among 1 to 12.

• There should not be any negative answers produced.
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