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Wwise 101 certification 2026/2027, verified Wwise exam
questions, Wwise 101 study guide, Audiokinetic certification
prep, Wwise questions and answers PDF, graded A+ ||Just
Out!!!
This type of panning plays the sound using volume and pan
values that are derived by comparing the game object's position
relative to the listener position - ANSWER-3D Game Defined
Cone Attenuation provides a way to automatically adjust
volume and Low/High-pass Filter settings based on... - ANSWER-
The direction the emitter is facing
According to this screenshot, which bus will be attenuated by
the ducking feature? - ANSWER-The SFX Bus
What does the render button do? - ANSWER-It designates the
effects are to be printed to the audio files upon sound bank
generation
Which of the following best describes the audio signal flow of
an Actor-Mixer container? - ANSWER-The voice volume control
serves as an offset to the voice volume controls of all contained
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objects, but no audio signals actually pass through the Actor-
Mixer object
Which best describes the unique capabilities of an Auxiliary
Bus? - ANSWER-A bus which allows Effects to be applied to any
incoming audio signals
What purpose do the Prev. and Next buttons do for an effect? -
ANSWER-It's a way of scrolling through all available presets for
your current plugin
When showing Voice Volume property values for each object.
How do you accomplish this? - ANSWER-Open the advanced
settings menu by clicking on the four-box icon in the title bar
and then selecting Voice Volume
Which of the following best describes the function of an Audio
Bus? - ANSWER-It works like a stem or group fader, which sums
the signals of all audio objects bussed to it
Where do you first configure a MIDI controller to work with
Wwise? - ANSWER-In the main menu choose Project > Control
Surface Devices, then add your specific device to the Control
Surface Devices window
Wwise 101 certification 2026/2027, verified Wwise exam
questions, Wwise 101 study guide, Audiokinetic certification
prep, Wwise questions and answers PDF, graded A+ ||Just
Out!!!
This type of panning plays the sound using volume and pan
values that are derived by comparing the game object's position
relative to the listener position - ANSWER-3D Game Defined
Cone Attenuation provides a way to automatically adjust
volume and Low/High-pass Filter settings based on... - ANSWER-
The direction the emitter is facing
According to this screenshot, which bus will be attenuated by
the ducking feature? - ANSWER-The SFX Bus
What does the render button do? - ANSWER-It designates the
effects are to be printed to the audio files upon sound bank
generation
Which of the following best describes the audio signal flow of
an Actor-Mixer container? - ANSWER-The voice volume control
serves as an offset to the voice volume controls of all contained
, 2|Page
objects, but no audio signals actually pass through the Actor-
Mixer object
Which best describes the unique capabilities of an Auxiliary
Bus? - ANSWER-A bus which allows Effects to be applied to any
incoming audio signals
What purpose do the Prev. and Next buttons do for an effect? -
ANSWER-It's a way of scrolling through all available presets for
your current plugin
When showing Voice Volume property values for each object.
How do you accomplish this? - ANSWER-Open the advanced
settings menu by clicking on the four-box icon in the title bar
and then selecting Voice Volume
Which of the following best describes the function of an Audio
Bus? - ANSWER-It works like a stem or group fader, which sums
the signals of all audio objects bussed to it
Where do you first configure a MIDI controller to work with
Wwise? - ANSWER-In the main menu choose Project > Control
Surface Devices, then add your specific device to the Control
Surface Devices window