Wwise 101 Certification Exam Review
2026/2027 | Latest Updated Questions &
Detailed Answers
What button begins the process of populating the log in the Profiler? - correct
answer-Start Capture
What is a Work Unit? - correct answer-An XML file that stores settings of your
Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - correct answer-True
In the SoundBank layout, what happens when the Generate button is clicked? -
correct answer-a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated
, Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - correct answer-Event
A collection of views intended to perform a specific task is referred to as a
___________. - correct answer-Layout
An area, such as the Property Editor is referred to as a - correct answer-View
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - correct answer-Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - correct answer-Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - correct
answer-Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
correct answer-Game Call
What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - correct answer-Remote
How are audio files placed into the final build of a game? - correct answer-Drag
events to the soundbank and when the SoundBank is generated any audio files
needed to play those events will automatically be copied to the appropriate
folders.
2026/2027 | Latest Updated Questions &
Detailed Answers
What button begins the process of populating the log in the Profiler? - correct
answer-Start Capture
What is a Work Unit? - correct answer-An XML file that stores settings of your
Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - correct answer-True
In the SoundBank layout, what happens when the Generate button is clicked? -
correct answer-a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated
, Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - correct answer-Event
A collection of views intended to perform a specific task is referred to as a
___________. - correct answer-Layout
An area, such as the Property Editor is referred to as a - correct answer-View
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - correct answer-Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - correct answer-Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - correct
answer-Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
correct answer-Game Call
What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - correct answer-Remote
How are audio files placed into the final build of a game? - correct answer-Drag
events to the soundbank and when the SoundBank is generated any audio files
needed to play those events will automatically be copied to the appropriate
folders.