Grade
Commander's Critical Information Requirements (CCIRs) ✔️An information requirement identified by the commander as being
critical to facilitating timely decision-making. The two key elements are friendly force information requirements and priority
intelligence requirements. Also called CCIR.
Friendly Force Information Requirement (FFRIs) ✔️Information the commander and staff need to understand about the status of
friendly force and supporting capabilities. Also called FFIR.
Priority Intelligence Requirement (PIR) ✔️An intelligence requirement, stated as a priority for intelligence support, that the
commander and staff need to understand about the adversary or the operational environment. Also called PIR.
Essential Element of Friendly Information (EEFIs) ✔️A critical aspect of a friendly operation that, if known by the enemy, would
subsequently compromise, lead to failure, or limit success of the operation and therefore should be protected from enemy
detection.
High Payoff Target ✔️A target whose loss to the enemy will significantly contribute to the success of the friendly course of
action. High-payoff targets are those high-value targets that must be acquired and successfully attacked for the success of the
friendly commander's mission. Also called HPT.
High Value Target ✔️A target the enemy commander requires for the successful completion of the mission. The loss of high
value targets would be expected to seriously degrade important enemy functions throughout the friendly commander's area of
interest. Also called HVT.
Indicator (in relation to NAIs) ✔️-the activities that reveal the intended threat COA
-an event associated with a NAI
Reconnaissance Push ✔️Reconnaissance push is used once the commander is committed to a COA or maneuver option. The
commander "pushes" his ISR assets forward, as necessary, to gain greater visibility on specific named areas of interest (NAIs) to
confirm or deny the assumptions on which the COA is based. Information gathered during reconnaissance push is used to
finalize the battalion's plan.
Reconnaissance Pull ✔️Reconnaissance pull is used when the enemy situation is not well known and or the situation is rapidly
changing. The commander uses ISR assets to confirm or deny initial PIR before the decision on a COA or maneuver option; thus
"pulling" the battalion to the decisive point on the battlefield. Success of the reconnaissance pull requires an integrated
reconnaissance plan that can be executed before the commander making a COA decision.
Movement to Contact ✔️A form of the offense designed to develop the situation and to establish or regain contact.
Reconnaissance Handover ✔️The process of transferring information and responsibility from one element to another to
facilitate observation of a specific target, enemy, or an assigned NAI/TAI. Reconnaissance handover is the action that occurs
between two elements in order to coordinate the transfer of information and/or responsibility for observation of potential
threat contact, or the transfer of an assigned area from one element to another.
Types of Guard Missions ✔️1. Advance Guard
2. Flank Guard (stationary and moving)
3. Rear Guard
Battle Handover ✔️The transfer of responsibility for the battle from the BCT's security area elements to the CABs. The higher
commander who established the security force prescribes criteria for the handover and designates the location where it will
pass through, routes, contact points, and the battle handover line. The battle handover line is usually forward of the FEBA
where the direct fires of the forward combat elements of the CABs can effectively overwatch the elements of the passing unit.
, Forward Passage of Lines ✔️To move forces forward to conduct operations. It ensures the maintenance of enemy contact while
allowing the relief of previously committed forces. The stationary force controls and secures the AO far enough to its front that
the moving force can pass through the stationary force and reform into a combat formation before contact with an enemy
force. Generally, the stationary unit supports the passing unit, until the passing unit masks the stationary unit's direct fires. The
stationary unit continues to support the passing force with its fire support systems, until the passing unit moves beyond the
supporting range of the stationary force. The stationary unit is also responsible for the security of the line of departure of the
forward passing unit, until it is able to assume that responsibility. noThe boundaries of the forward passing force after it
completes its passage do not have to coincide with the boundaries of the stationary force.
Rearward Passage of Lines ✔️A rearward passage of lines is similar in concept to a forward passage of lines. It continues the
defense or retrograde operation, maintaining enemy contact while allowing for recovery of security or other forward forces.
This operation may or may not be conducted under enemy pressure. Generally, the stationary unit assumes control of the AO
forward of the battle handover line after two-thirds of the passing force's combat elements move through the passage points. A
battle handover line is a designated phase line on the ground where responsibility transitions from the stationary force to the
moving force and vice versa. Cavalry squadrons and security forces conduct extensive coordination enabling rearward passage
of lines, especially while under fire. Passage of lines may occur during any reconnaissance or security task.
Commander's decisions ✔️CCIR-->PIR-->EEI-->Indicators-->SIR (Indicator and IC Asset)
Reconnaissance ✔️A mission undertaken to obtain, by visual observation or other detection methods, information about the
activities and resources of an enemy or adversary, or to secure data concerning the meteorological, hydrographic, or
geographic characteristics of a particular area.
Reconnaissance Objective ✔️-a terrain feature, geographic area, or an enemy force about which the commander wants to
obtain additional information. The objective should directly support the end state defined in the commander's intent.
Fundamentals of Reconnaissance ✔️1. Ensure continuous recon
2. Don't keep recon assets in reserve
3. Orient on the recon objective
4. Report information rapidly and accurately
5. Retain freedom of maneuver
6. Gain and maintain enemy contact
7. Develop the situation rapidly
Orient on the Reconnaissance Objective ✔️-Leverage finite resources to meet specific goals. Do not need an even allocation of IC
assets.
Report all information rapidly and accurately ✔️-Although you can perform analysis and provide recommendations, you still
need to report the information that led to the conclusion.
Do not keep reconnaissance assets in reserve ✔️-Reserve is not the same as depth which is permissible and encouraged. Allows
you to assign a unit as a mutually supporting asset as long as it has it's own reconnaissance assets.
Ensure continuous reconnaissance ✔️-Conduct reconnaissance in all phases of the operation, especially the late phase of the
reconnaissance phase.
Gain and maintain enemy contact ✔️Do what is necessary to find the enemy such as utilizing HUMINT collectors. See more than
what the enemy wants you to see. Have assets prepared in the event the enemy moves.
Retain freedom of maneuver ✔️-Avoid decisive engagements. If you can still maneuver or retrograde, despite what assets you
use, you are not decisively engaged.