WGU D291 SFM3. Task 1. Conducting a Learner
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K-12 Case Study
D291. Learning Experience Design Foundations I
SFM3. Task 1: Conducting a Learner Analysis
College of Education, Western Governors University
A1. Learner Type Identification - Learner Group C as Hands-on Learners.
A2. Learner Type Empathy #1 - Hands-on Learners
Empathy Map #1 Case Study: K12, Learner Group: C
BE
How do I behave? Who am I? How do I feel? What are my views?
Actively engage in A learner who thrives Energized and Believe that learning
This study source was downloaded by 1205308 from cliffsnotes.com on 01-28-2026 09:34:52 GMT -06:00
https://www.cliffsnotes.com//study-notes/28315901
, 2
activities and projects on physical engagement motivated when should be practical and
Prefer collaborative and and real world involved in hands on directly applicable to
group work applications tasks real life
environments Someone who learns Frustrated or Value experiential
Often take initiative best through doing disengaged during long learning over rote
and lead in practices rather than observing A lectures or theoretical memorization See
practical problem discussions hands on experience
solver with a Confident and as crucial for deep
preference understanding and
accomplished when
for interactive retention
creating or building
experiences
something tangible
DO “Hands-on Learners” SEE
What do I do? What are my skills? What do I know? What do I see? Prefer
Participate in hands on Strong problem solving Knowledgeable in areas classrooms and
activities such as lab abilities that require practical environments equipped
experiments, building Excellent motor skills application with tools, materials,
projects, or interactive and hand eye Understand concepts and resources for
simulations coordination Ability better when they are hands on learning
Seek opportunities for to apply theoretical demonstrated and Notice opportunities
experiential learning knowledge to applied for physical
both in and out of the practical situations Possess a diverse skill engagement in learning
classroom Engage in set related to physical activities Seek out
tactile learning and interactive tasks visual and practical
activities like representations of
drawing, crafting, or information
using tools
KNOW
Learning Preferences -
Learning Barriers -
What motivates or enables me to learn?
What demotivates me or makes it harder for me
Opportunities for active participation and practical to learn?
application Long, passive lectures and theoretical discussions
Learning through trial and error, with immediate without practical components
feedback Lack of opportunities for handson engagement and
Interactive and collaborative learning environments experimentation
Environments that do not recognize the importance
of experiential learning
A3. Persona Development #1 - Hands-on Learner Jordan Martinez
Persona #1 Hands-on Learner
AnalysisDigital Upload Exam questions with 1
complete verified solutions
K-12 Case Study
D291. Learning Experience Design Foundations I
SFM3. Task 1: Conducting a Learner Analysis
College of Education, Western Governors University
A1. Learner Type Identification - Learner Group C as Hands-on Learners.
A2. Learner Type Empathy #1 - Hands-on Learners
Empathy Map #1 Case Study: K12, Learner Group: C
BE
How do I behave? Who am I? How do I feel? What are my views?
Actively engage in A learner who thrives Energized and Believe that learning
This study source was downloaded by 1205308 from cliffsnotes.com on 01-28-2026 09:34:52 GMT -06:00
https://www.cliffsnotes.com//study-notes/28315901
, 2
activities and projects on physical engagement motivated when should be practical and
Prefer collaborative and and real world involved in hands on directly applicable to
group work applications tasks real life
environments Someone who learns Frustrated or Value experiential
Often take initiative best through doing disengaged during long learning over rote
and lead in practices rather than observing A lectures or theoretical memorization See
practical problem discussions hands on experience
solver with a Confident and as crucial for deep
preference understanding and
accomplished when
for interactive retention
creating or building
experiences
something tangible
DO “Hands-on Learners” SEE
What do I do? What are my skills? What do I know? What do I see? Prefer
Participate in hands on Strong problem solving Knowledgeable in areas classrooms and
activities such as lab abilities that require practical environments equipped
experiments, building Excellent motor skills application with tools, materials,
projects, or interactive and hand eye Understand concepts and resources for
simulations coordination Ability better when they are hands on learning
Seek opportunities for to apply theoretical demonstrated and Notice opportunities
experiential learning knowledge to applied for physical
both in and out of the practical situations Possess a diverse skill engagement in learning
classroom Engage in set related to physical activities Seek out
tactile learning and interactive tasks visual and practical
activities like representations of
drawing, crafting, or information
using tools
KNOW
Learning Preferences -
Learning Barriers -
What motivates or enables me to learn?
What demotivates me or makes it harder for me
Opportunities for active participation and practical to learn?
application Long, passive lectures and theoretical discussions
Learning through trial and error, with immediate without practical components
feedback Lack of opportunities for handson engagement and
Interactive and collaborative learning environments experimentation
Environments that do not recognize the importance
of experiential learning
A3. Persona Development #1 - Hands-on Learner Jordan Martinez
Persona #1 Hands-on Learner