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AQA_2024: A-level Design and Technology: Fashion and Textiles - Paper 2 Designing and Making Principles. (Merged Question Paper and Marking Scheme)

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AQA_2024: A-level Design and Technology: Fashion and Textiles - Paper 2 Designing and Making Principles. (Merged Question Paper and Marking Scheme) Please write clearly in block capitals. Centre number Surname Forename(s) Candidate number Candidate signature I declare this is my own work. A-level DESIGN AND TECHNOLOGY: FASHION AND TEXTILES Paper 2 Designing and Making Principles Wednesday 12 June 2024 Materials For this paper you must have:  normal writing and drawing instruments  a scientific calculator. Instructions Morning Time allowed: 1 hour 30 minutes  Use black ink or black ball-point pen. Use pencil only for drawing.  Fill in the boxes at the top of this page.  Answer all questions.  You must answer the questions in the spaces provided. Do not write outside the box around each page or on blank pages.  If you need extra space for your answer(s), use the lined pages at the end of this book. Write the question number against your answer(s).  Do all rough work in this book. Cross through any work you do not want to be marked. Information  The marks for questions are shown in brackets.  The maximum mark for this paper is 80.  There are 30 marks for Section A and 50 marks for Section B. For Examiner’s Use Question Mark 1 2 3 4 –5 6–7 8 9 10 11 12 13 TOTAL For A-level Design and Technology: Fashion and Textiles Paper 2: Designing and Making Principles, here's a concise revision guide that focuses on the key areas you need to know: 1. Designing and Making Process:  Design Brief: Create a clear design brief that identifies the problem, target audience, and design objectives.  Design Specification: Write a detailed design specification outlining the key criteria, constraints, and user needs (e.g., aesthetics, functionality, sustainability). 2. Material Selection and Testing:  Fabric Properties: Understand how to select appropriate fabrics based on their properties (e.g., stretch, durability, comfort, breathability, environmental impact).  Material Testing: Conduct tests to evaluate the performance of materials. This could include shrinkage tests, strength tests, and wear and tear tests.  Sustainable Materials: Focus on using eco-friendly and sustainable materials such as organic cotton, recycled polyester, and biodegradable fabrics. 3. Manufacturing Techniques:  Garment Construction: o Seams: Know different types of seams like plain seams, french seams, and bound seams. o Sewing Techniques: Be familiar with various stitching techniques, such as overlocking, zigzag stitching, and blind hems for finishing edges. o Fastenings: Understand the use of zippers, buttons, hooks, press studs, and Velcro in garment construction. o Fitting: Ensure that the design fits well and is comfortable for the user. This includes making necessary pattern adjustments and testing the fit. 4. Sustainability in Fashion Design:  Eco-friendly Design: Focus on designing for sustainability by considering the environmental impact of materials and manufacturing processes.  Circular Fashion: Understand the concept of circular fashion, which promotes recycling and upcycling materials, reducing waste, and extending the life cycle of garments.  Ethical Sourcing: Choose materials and production methods that are ethically sourced, ensuring fair labor practices and minimal environmental damage. 5. Prototyping and Testing:  Prototyping: Create working prototypes of your garment designs to test the practicality, fit, and functionality. Prototypes can be physical or digital models.  User Feedback: Test your prototypes on real users to gather feedback on comfort, functionality, and aesthetic appeal.  Iterative Design: Refine your designs based on user feedback and test results. Make improvements to patterns, materials, and overall design to meet the specification. 6. Design Communication:  Technical Drawings: Use technical drawings, including flat sketches, pattern pieces, and construction diagrams, to communicate design details clearly.  CAD: Be proficient in using CAD software (e.g., Adobe Illustrator, AutoCAD) to create detailed designs and models. CAD can be used for both garment design and technical drawings. 7562/2 G/KL/Jun24/G4001/V5 2 Do not write outside the Section A – Product Analysis Answer all questions in this section. 0 1 Figure 1 Ice skater’s costume box G/Jun24/7562/2 3 Do not write outside the G/Jun24/7562/2 . 1 Analyse the style of the ice skater’s costume in Figure 1 and evaluate its suitability for this sport. box [6 marks] . 2 The ice skater’s costume in Figure 1 is made from the following fabric:  Fibre content: 82% polyamide/18% elastane  Fabric structure: warp knit. Analyse and evaluate the suitability of the fabric for the ice skater’s costume in Figure 1. [6 marks] Turn over ▶ 1 0 1 0 4

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AQA_2024: A-level Design and Technology: Fashion and Textiles - Paper 2
Designing and Making Principles.
(Merged Question Paper and Marking Scheme)


Please write clearly in block capitals.


Centre number Candidate number


Surname

Forename(s)

Candidate signature
I declare this is my own work.



A-level
DESIGN AND TECHNOLOGY:
FASHION AND TEXTILES
Paper 2 Designing and Making Principles


Wednesday 12 June 2024 Morning Time allowed: 1 hour 30 minutes
Materials For Examiner’s Use
For this paper you must have:
 normal writing and drawing instruments Question Mark
 a scientific calculator.
1
Instructions 2
 Use black ink or black ball-point pen. Use pencil only for drawing.
 Fill in the boxes at the top of this page. 3
 Answer all questions.
 You must answer the questions in the spaces provided. Do not write outside 4 –5
the box around each page or on blank pages. 6–7
 If you need extra space for your answer(s), use the lined pages at the end of
this book. Write the question number against your answer(s). 8
 Do all rough work in this book. Cross through any work you do not want
9
to be marked.
10
Information
 The marks for questions are shown in brackets. 11
 The maximum mark for this paper is 80.
12
 There are 30 marks for Section A and 50 marks for Section B.
13

TOTAL

,For A-level Design and Technology: Fashion and Textiles Paper 2: Designing and Making Principles, here's
a concise revision guide that focuses on the key areas you need to know:

1. Designing and Making Process:

 Design Brief: Create a clear design brief that identifies the problem, target audience, and design
objectives.
 Design Specification: Write a detailed design specification outlining the key criteria, constraints, and
user needs (e.g., aesthetics, functionality, sustainability).

2. Material Selection and Testing:

 Fabric Properties: Understand how to select appropriate fabrics based on their properties (e.g.,
stretch, durability, comfort, breathability, environmental impact).
 Material Testing: Conduct tests to evaluate the performance of materials. This could include shrinkage
tests, strength tests, and wear and tear tests.
 Sustainable Materials: Focus on using eco-friendly and sustainable materials such as organic
cotton, recycled polyester, and biodegradable fabrics.

3. Manufacturing Techniques:

 Garment Construction:
o Seams: Know different types of seams like plain seams, french seams, and bound seams.
o Sewing Techniques: Be familiar with various stitching techniques, such as overlocking, zigzag
stitching, and blind hems for finishing edges.
o Fastenings: Understand the use of zippers, buttons, hooks, press studs, and Velcro in
garment construction.
o Fitting: Ensure that the design fits well and is comfortable for the user. This includes making
necessary pattern adjustments and testing the fit.

4. Sustainability in Fashion Design:

 Eco-friendly Design: Focus on designing for sustainability by considering the environmental impact of
materials and manufacturing processes.
 Circular Fashion: Understand the concept of circular fashion, which promotes recycling and upcycling
materials, reducing waste, and extending the life cycle of garments.
 Ethical Sourcing: Choose materials and production methods that are ethically sourced, ensuring fair
labor practices and minimal environmental damage.

5. Prototyping and Testing:

 Prototyping: Create working prototypes of your garment designs to test the practicality, fit, and
functionality. Prototypes can be physical or digital models.
 User Feedback: Test your prototypes on real users to gather feedback on comfort, functionality, and
aesthetic appeal.
 Iterative Design: Refine your designs based on user feedback and test results. Make improvements to
patterns, materials, and overall design to meet the specification.

6. Design Communication:

 Technical Drawings: Use technical drawings, including flat sketches, pattern pieces, and
construction diagrams, to communicate design details clearly.
 CAD: Be proficient in using CAD software (e.g., Adobe Illustrator, AutoCAD) to create detailed designs
and models. CAD can be used for both garment design and technical drawings.




G/KL/Jun24/G4001/V5 7562/2

, 2
Do not write
outside the
Section A – Product Analysis box



Answer all questions in this section.



0 1 Figure 1
Ice skater’s costume




G/Jun24/7562/2

, 3
Do not write
outside the
box
0 1 . 1 Analyse the style of the ice skater’s costume in Figure 1 and evaluate its suitability
for this sport.
[6 marks]




0 1 . 2 The ice skater’s costume in Figure 1 is made from the following fabric:
 Fibre content: 82% polyamide/18% elastane
 Fabric structure: warp knit.

Analyse and evaluate the suitability of the fabric for the ice skater’s costume
in Figure 1.
[6 marks]




Turn over ▶


G/Jun24/7562/2

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