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Samenvatting

Marketing summary chapter 1-17

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This document is a summary of all the lectures given of this course. It starts from the slides and is completed with additional course notes taken each lecture. It also contains the guest lectures, but note that these might be different each year.

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2021/2022
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Samenvatting

Voorbeeld van de inhoud

Marketing

H1: Marketing principles and practice
1. What is marketing?
What do I have to offer (= selling) <-> what does my customer want/need (=marketing)

Marketing= social/managerial process by which individiuals /groups obtain what they need +want
through creating /exchanging products and value with others.
Business context: to build/maintain profitable customer relationships

Exchange = act of obtaining desired object from someone by offering something in return
- Min. 2 parties
- Each must hold something of value to offer
- Parties must want to deal with each other
• Creates value, gives people more consumption choices/possibilities

Customer value: customer’s assessment of product’s overall capacity to satisfy his/her needs
Economics: reduce to utility <-> marketing: create emotional experiences

Example value: drive an electric car
à Benefits: no more gas, less pollution, tax break … practical value alone doesn’t explain why
à costs/drawback: very expensive => perceived value

Create value à create market orientation
= organization-wide belief in delivering customer value, understanding costumers needs better than
themselves, creating products that meet existing + latent needs, now/future

Customer orientation: customer first
Competition orientation: stay ahead, work off their ideas long-term profit focus
Interfunctional coordination: work as a whole

Customer centricity = not trying to please ALL customers
- Not keep pushing, not everything is for everyone, think about target audience
- More expensive for a select group, eg. Amazon prime (1/4)
= fulfilling needs in a profitable way

Marketing’s intellectual roots
• Industrial economics influence: supply/demand, theories of income distribution, monopoly,
competition, …
• Psychological influences: consumer behaviour, motivation research, persuasion, …
• Sociological influences: how groups behave (culture, class, …), how communication passes
through opinion leaders, …
• Anthropological influences, researching consumer behaviour
• Computer science influences: digitization, apps, …
Figure: the development of marketing: zie ppi

Production (demand > supply) à sales (create demand, advertising) à marketing (customer’s need
first)à social marketing (impact on society, positive contribution). Evolution
Selling is the tip of the iceberg: ads
• Marketing underneath t surface, strategy, making a product that will sell itself

,Eg.: Benettton vs zara = advertising vs strategy




Figure: difference marketing and sales

1.2 Marketing: application and relevance
Physical products, services, retail (media markt, zara), experiences (pairi daiza, de zoo), events
(Tomorrowland), film, music, theater, places (work, study, vacation), ideas, charities and non-profits,
people
• Anywhere people, buyers, have a choice, anywhere marketing applies

1.3 The marketing process
Figure: a functional map for marketing
o Core + technical + behaviour, a lot of different
competences




Stakeholders: eg. school: parents, the government (financial support), neighbours (noise), companies
(recommendation) …
= anyone who has an impact/interest in the organization

o Evolve to co-creation: work with the stakeholders
Value of the costumers: eg. students: give good recommendations, share experiences, feedback,
loyalty




Figure: simple marketing exchange process

,Figure: marketing in context
• consumer goods

Marketing process
Understand marketplace/customer needs
è design customer-driven marketing strategy
è construct/integrated marketing programme create value/build relationships
è build profitable relationships/ create customer delight
è capture value from customers to create profits and customer equity => receive value from
customers in return

1) Understand marketplace/customer needs




Figure: Maslow’s pyramid of needs
Needs are key:
• solution to a need, rather than focusing on just product
• Underlying needs > wants
• Look beyond attributes => create brand meaning/experiences

Eg. ING: all banks are the same, but ING, sponsor of music festivals (contact info to get into free
locker system), football

2) Market strategy
Strategy: STP
• selecting a target market: market é -> target marketing
• value proposition: “Why by our brand instead of competition?”
differentiation, eg. redbull: because it gives you wings, connotation volvo and safety

, Figure: the triple value proposition




Eg. Patagonia: high quality clothing and good for the environment, donating black Friday profit to
grassroots environmental groups

3) Marketing programme
translate strategy into marketing mix
• 4 P’s: promotion, place, product, price
• 4 C’s: communication, customer, cost, convenience
New P: personalization, eg. name on starbucks cups
• Making millions feel like one in a million

4) Build relationships and create customer delight




Figure: marketing automation




Customer relationship management = CRM
= the process of acquiring detailed information of individual customers and carefully building and
managing customer relationships by delivering superior value.
Touching points: moment of purchase, surveys, payments, website visits …
Figure: marketing automation vs CRM
Turning leads (possible interested people) into clients

Selective relationship management

Customer lifetime value = prediction of all the value a business will derive from their entire
relationship with a customer
• maximizing profit over customer’s lifetime

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