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Examen

Solutions for Programming with Python, 1st Edition by Mcmullen (All Chapters included)

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Complete Solutions Manual for Programming with Python, 1st Edition by Kyla Mcmullen, Elizabeth Matthews, June Jamrich Parsons ; ISBN13: 9780357637456....(Full Chapters are included and organized in reverse order from Chapter 31 to 1)...1. Computational Thinking. 2. Programming Tools. 3. Literals, Variables, and Constants. 4. Numeric Data Types and Expressions. 5. Character and String Data Types. 6. Decision Control Structures. 7. Repetition Control Structures. 8. Lists. 9. Functions. 10. Exceptions. 11. File Operations. 12. Recursion. 13. Modules. 14. Classes and Objects. 15. Methods. 16. Encapsulation. 17. Inheritance. 18. Polymorphism. 19. Linked List Data Structures. 20. Stacks, Queues, and Tables. 21. Trees and Graphs. 22. Algorithm Complexity and Big-O Notation. 23. Search Algorithms. 24. Sorting Algorithms. 25. Processor Architecture. 26. Data Representation. 27. Programming Paradigms. 28. User Interfaces. 29. Software Development Methodologies. 30. Pseudocode, Flowcharts, and Decision Tables. 31. Unified Modeling Language.

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Publié le
13 novembre 2024
Nombre de pages
472
Écrit en
2023/2024
Type
Examen
Contient
Questions et réponses

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Aperçu du contenu

Programming with Python, 1st
Edition by Kyla Mcmullen




Complete Chapter Solutions Manual
are included (Ch 1 to 31)




** Immediate Download
** Swift Response
** All Chapters included
** Programming Code Files

,Table of Contents are given below


1. Computational Thinking.
2. Programming Tools.
3. Literals, Variables, and Constants.
4. Numeric Data Types and Expressions.
5. Character and String Data Types.
6. Decision Control Structures.
7. Repetition Control Structures.
8. Lists.
9. Functions.
10. Exceptions.
11. File Operations.
12. Recursion.
13. Modules.
14. Classes and Objects.
15. Methods.
16. Encapsulation.
17. Inheritance.
18. Polymorphism.
19. Linked List Data Structures.
20. Stacks, Queues, and Tables.
21. Trees and Graphs.
22. Algorithm Complexity and Big-O Notation.
23. Search Algorithms.
24. Sorting Algorithms.
25. Processor Architecture.
26. Data Representation.
27. Programming Paradigms.
28. User Interfaces.
29. Software Development Methodologies.
30. Pseudocode, Flowcharts, and Decision Tables.
31. Unified Modeling Language.

,Solutions Manual organized in reverse order, with the last chapter displayed first, to ensure that all
chapters are included in this document. (Complete Chapters included Ch31-1)


Instructor Manual
McMullen, Matthews, and Parsons, Programming with Python ©2023, 978-035-763-7456;
Module 31: Unified Modeling Language

Table of Contents
Purpose and Perspective of the Module ................................................................................................................ 2
Cengage Supplements .................................................................................................................................................. 2
List of Student Downloads ............................................................................................................................. 2
Module Objectives.......................................................................................................................................................... 2
Complete List of Chapter Activities and Assessments ...................................................................................... 4
Key Terms ........................................................................................................................................................................... 4
Module Outline ................................................................................................................................................................ 6
31.1 Purpose of Unified Modeling Language (UML) (31.1.1, 31.1.2; PPT Slide 4)................................... 6
31.2 UML Diagram Parts (31.2.1 to 31.2.8, PPT Slides 5-13) ........................................................................... 6
31.3 Using UML to Structure Programs (31.3.1 to 31.3.5; PPT Slides 19-24, 26-28).............................. 7
Discussion Questions..................................................................................................................................................... 8
Suggested Usage for Lab Activities.......................................................................................................................... 9
Additional Activities and Assignments.................................................................................................................... 9
Additional Resources .................................................................................................................................................. 10
Cengage Video Resources ........................................................................................................................... 10
Internet Resources ...................................................................................................................................... 10
Appendix ......................................................................................................................................................................... 12
Generic Rubrics ........................................................................................................................................... 12
Standard Discussion Rubric ......................................................................................................................... 12
Standard Collaboration Rubric .................................................................................................................... 12
Programming Rubrics .................................................................................................................................. 13
Standard Programming Rubric (Simple) ...................................................................................................... 13
Standard Programming Rubric (Detailed).................................................................................................... 14




1

, Purpose and Perspective of the Module
The purpose of this module is to introduce Unified Modeling Language (UML) diagrams,
including their components, standard formatting, and, at an overview level, how they are used
by professional software developers. The module begins with a discussion of UML’s general
purpose, then moves on to describe class diagrams, use case diagrams, and sequence diagrams
in turn through simple examples that present and explain the major components of each. The
module next extends its discussion of class diagrams and depicts how various relationships—
inheritance, dependence, aggregation, composition, and realization—are represented in UML
diagrams. Finally, a Python implementation of the class shown in the module’s first UML
diagram is presented as an example of how UML can be translated into code.

Cengage Supplements
The following product-level supplements provide additional information that may help you in
preparing your course. They are available in the Instructor Resource Center.

• Test Bank: Cengage Testing, powered by Cognero® (contains assessment questions and
problems)
• PowerPoint (provides text-based lectures and presentations)
• Complete List of Learning Objectives (provides a comprehensive list of learning
objectives for all modules)
• Python Code Files (includes code files of figures from the modules and fully executable
Python programs)
• MindTap Educator Guide (contains a detailed outline of the MindTap)
• Guide to Teaching Online (includes pedagogical considerations and resources for
teaching online)

List of Student Downloads
Students should download the following items from the Student Companion Center to complete
the activities and assignments related to this module:

• Python Snippets ReadMe (provides helpful information related to the embedded coding
Snippets)

Module Objectives
The following objectives are addressed in this module:

31.1 Purpose of Unified Modeling Language (UML)

31.1.1 Associate “UML” with “unified modeling language.”

31.1.2 Define the purpose of UML as helping programmers visualize the design of a software
system.

31.2 UML Diagram Parts

31.2.1 Define a class diagram.


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