What do Blue, White, and Red SFX objects mean in the actor-mixer hierarchy? - ANSWER Blue is the
original file, White is a file that has been converted, Red is a missing file.
Key Command - Import Audio Files - ANSWER Shift + i
What should you always seek to achieve - ANSWER Saving Memory Resources
Does duplicating an SFX object create a duplicate of the audio file - ANSWER No. Both objects will
reference the same audio file.
Key command to get the help view up - ANSWER CMD + H
Is the start point in Source Editor Destructive or non Destructive - ANSWER Non - Destructive
To get an event parameter in the header column - ANSWER Right click on header column =>
configure columns => find what you want to display as a column.
Chain of Command from Game to call Sound - ANSWER Profile for Game Call (local player is the
entity) => Create identically named Event to catch Game Call => Create SFX Object => Import Audio
File => Create Action => Put SFX in Action => Create Sound bank => Drag Event to Sound Bank =>
Generate Sound Bank (Bounce).
Sequence Container - ANSWER Plays back objects in a specified order
Keyboard Shortcut to import audio - ANSWER Shift + i
Which views have the pin icon? - ANSWER Transport only. When pin is on, it will continue to play the
selected action even if you have another action selected.