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Samenvatting Managerial Economics D0T96a

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Volledige samenvatting van Managerial Economics. Informatie uit de lessen en de powerpoints. Samenvatting is in het Engels. Complete summary of Managerial Economics. Information from the lectures and PowerPoint presentations. The summary is in English.

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Managerial economics
Kobe Van Den Ouweland

March 2026


1 Game Theory and competition
1.1 Game theory in managerial economics
= mathematical tool used to represent strategic interactions → study interactions


Strategic interactions: players keep other player’s decisions in mind
→ predict outcomes when players have conflicting goals
Outcomes: dependent on the interactions of the decision-makers


Represent by payoff: ranking of outcomes by most to least preferred
→ strategies: actions to achieve a goal
→ outcome

Assumptions:

• Individual rationality: rational preferences over the outcomes
= every player kan rank the possible outcomes based on preferences

• Payoff-maximizing: players choose strategies to achieve their highest possible payoff
(̸= selfish: preferences can be in favour for someone else)
(companies often choose to maximize profits)



1.1.1 3 main categories of games:

2 axes:

• Horizontal: information = all players know the actions and consequences of every other player
(̸= certainty)

• Vertical: static:

– One-shot game
– Simultaneous choice: no certainty about the other’s choice




1

, Complete / perfect information Asymmetric information
Static Strategic games Bayesian games
Dynamic Extensive games Sequential (Bayesian) games


1. Strategic games:

• Set of players
• Set of actions for each player
• Payoff function (for every combination of actions for each player)


To structure: payoff-matrix (if only 2 players)


• Row-player: payoff is the first number in each cell
• Column-player: payoff is the second number in each cell

Each cell is an action profile → payoff in the cell Same payoff? → indifference


Findig an equilibrium: considering every posible action of the other player
→ what would you react?
→ eliminate dominated strategies (= strategies you never choose)
(a strategy is strictly dominant if you would always choose that strategie)
Repeat for the other play


⇒ Equilibrium in dominant strategies
• Pros: only possible outcome = reliable prediction
• Cons: too restrictive


⇒ Nash Equilibrium: more general
= an action profile so that none of the players strictly increase their payoff by choosing a different strategy,
taking the other player’s strategies for given
(no player can benefit by unilaterally deviating)

= best response on the choice of other players


(resting point, nothing optimal about an NE)



2. Extensive games:
Several decisions are made in the same game
→ reactions



2

, • Set of players
• Set of histories: ”states” of the game
– Terminal: game ends if they are reached
– Non-terminal
• Play function: what player acts in each non-terminal history
• Players payoffs: for each terminal function


To structure: extensive form

• Nodes: histories
• Terminal branches: terminal histories




Strategies: for each node a choice of one action
(e.g. Burger King is active in 1 history → strategies: Enter, NotEnter)
(e.g. McD is active after 2 histories → 4 strategies: Enter-NotEnter, Enter-Enter, NotEnter-Enter,
NotEnter-NotEnter)


Finding an equilibrium: backward induction

(a) Last decision node in each brand: best option for the acting players
(b) Taking the resulting outcome as given, go up a node
(c) Repeat

→ always an equilibrium: subgame-perfect Nash Equilibrium (SPNE)


• Always exists (in finite games)
• Unique (under weak conditions)


Nash equilibria that are not subgame perfect exist
→ ignore them: unlikely in reality




3

, 1.2 Demand and competition
Demand: for a given price → demand


→ Normal good: p↑ → q↓
→ Price elasticity: decrease of units sold for an increment in the price
→ Negative


∆q/q ∂q(p) p
ε= = ×
∆p/p ∂p q(p)

• |ε| < 1 : inelastisch → p↑ ⇒ revenues ↑

• |ε| > 1 : elastisch → p↑ ⇒ revenues ↓



Lineair demand: slope is constant
⇔ elasticity is not constant


Inverse market demand: price on y-axis: intersection = max willingness to pay




Perfect competition

Price elasticity = −∞: consumers can compare evere price → choose the lowest
= Single-agent problem: individual firm is too small to affect demand (→ no strategic interaction)
At a given (exogenous) market price → determine quantity (for profitmaximization)



max π(q) = p̄ · q − C(q)
∂C(q)
=⇒ 0 = p̄ −
∂q
⇐⇒ p̄ = C ′ (q)




Monopolie

Monopolist can set the price
= Single-agent problem




4

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Publié le
12 juin 2026
Nombre de pages
41
Écrit en
2025/2026
Type
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