[Company name]
TMS3723
Assignment 5 2024
- DUE 9 September
2024
QUESTIONS WITH DETAILED ANSWERS
steve
[Date]
, TMS3723 Assignment 5 2024 - DUE 9 September 2024
1. How can problem-based learning be used to encourage students to think critically (10
marks) and creatively and to develop their teamwork and communication skills (10
marks)? (20)
2. How can context-based learning be effectively applied in indigenous knowledge
systems (IKS) situations to solve complex problems (10 marks) and deal with
challenges faced by communities or organisations (10 marks)? (20)
3. How can experiential learning be used to analyse and evaluate personal experiences
(10 marks), and to apply insights gained from those experiences to new situations or
contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new game
mechanics and challenges (10 marks) and to develop new strategies for engaging and
motivating learners (10 marks)? (20)
5. How can computer-based learning be used to design and develop new interactive
learning environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement (10 marks)
and improve learning outcomes (10 marks)?
1. Using Problem-Based Learning (PBL) to Encourage Critical and Creative Thinking,
and Develop Teamwork and Communication Skills (20 marks)
Critical and Creative Thinking (10 marks):
• Real-World Problems: PBL involves students in solving complex, real-world
problems that don’t have clear solutions, which forces them to think critically
about possible solutions. For example, students might be asked to develop a
solution for reducing waste in their community. This requires them to analyze the
problem, identify relevant information, and evaluate potential solutions.
TMS3723
Assignment 5 2024
- DUE 9 September
2024
QUESTIONS WITH DETAILED ANSWERS
steve
[Date]
, TMS3723 Assignment 5 2024 - DUE 9 September 2024
1. How can problem-based learning be used to encourage students to think critically (10
marks) and creatively and to develop their teamwork and communication skills (10
marks)? (20)
2. How can context-based learning be effectively applied in indigenous knowledge
systems (IKS) situations to solve complex problems (10 marks) and deal with
challenges faced by communities or organisations (10 marks)? (20)
3. How can experiential learning be used to analyse and evaluate personal experiences
(10 marks), and to apply insights gained from those experiences to new situations or
contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new game
mechanics and challenges (10 marks) and to develop new strategies for engaging and
motivating learners (10 marks)? (20)
5. How can computer-based learning be used to design and develop new interactive
learning environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement (10 marks)
and improve learning outcomes (10 marks)?
1. Using Problem-Based Learning (PBL) to Encourage Critical and Creative Thinking,
and Develop Teamwork and Communication Skills (20 marks)
Critical and Creative Thinking (10 marks):
• Real-World Problems: PBL involves students in solving complex, real-world
problems that don’t have clear solutions, which forces them to think critically
about possible solutions. For example, students might be asked to develop a
solution for reducing waste in their community. This requires them to analyze the
problem, identify relevant information, and evaluate potential solutions.