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INF3720 - Human-Computer Interaction II (Assignment 2 - 2023)

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Please find attached Assignment 2 for INF3720. Guaranteed Distinction if you follow the process and steps in this assignment. Customize it and own it










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Uploaded on
June 30, 2023
Number of pages
9
Written in
2022/2023
Type
Essay
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Grade
A

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INF3720 Assignment 2
2023 [Unique No: 297121]
Guaranteed Distinction
Written by: Student Master
Please treat this as a guide to formulate your own answers.
Due Date: 03 July 2023




Question 1 10 marks

Explain the following terms with respect to interaction design:

1.1 Usability (2 marks)

Usability refers to ensuring that interactive products are easy to learn, effective to use, and enjoyable
from the user’s perspective. It involves optimizing the interactions people have with interactive
products to enable them to carry out their activities at work, at school, and in their everyday lives.

1.2 User experience (2 marks)

The user experience refers to how a product behaves and is used by people in the real world. it is
about how people feel about a product and their pleasure and satisfaction when using it, looking at
it, holding it, and opening or closing it.

1.3 Metaphors (2 marks)

Metaphors are considered to be a central component of a conceptual model. They provide a
structure that is similar in some way to aspects of a familiar entity (or entities), but they also have

, their own behaviors and properties. More specifically, an interface metaphor is one that is
instantiated in some way as part of the user interface, such as the desktop metaphor.

1.4 Anthropomorphism (2 marks)


Anthropomorphism is the propensity people have to attribute human qualities to animals and
objects. For example, people sometimes talk to their computers as if they were humans, treat their
robot cleaners as if they were their pets, and give all manner of cute names to their mobile devices,
routers, and so on.



1.5 Paradigm (2 marks)


A paradigm refers to a general approach that has been adopted by a community of researchers and
designers for carrying out their work in terms of shared assumptions, concepts, values, and practices.



Question 2

2.1 An Interaction designer is required to be part of a team that develops the Library information
systems application. From what you learnt in this module, provide the job description of an
Interaction designer in point form. (1 marks)

• To gather and analyse `user requirements.
• Ensure that market research to continuously improve the product



2.2 Using the first three phases of the double diamond of design (page 38, prescribed book),
produce an initial design using one or more sketches to show the main functions and the general
look and feel. The fourth phase is omitted because you are not expected to produce the final
product (10 marks).



Discover:

• Understand current state by analysing the spreadsheet to learn how the data is captured.
• Map out the process of reminding the borrower when books are overdue,
• Understand why books are returned late through engaging with students an librarian.

Define:

• Borrowers return books late because they forget or lazy to return them,
• Current system, which is excel has limitation as it has no reminder function/feature

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