TPF 3703
ASSIGNMENT 51
2023
, GRADE 2 LESSONS - 2 WEEK
LESSON 1: MFP1501 - GRADE 2 (FACE-TO-FACE LESSON)
Indigenous knowledge is very important within learning as it embraces the ontological and epistemological
aspects of the learner.
Think of any indigenous game in your culture that you can use for learners to internalise the multiplicative
reasoning of fives (5s).
You are allowed to draw to show how the game can be embedded in your lesson.
Remember to use the lesson template available to you for this lesson.
LESSON PLAN
LESSON 1:
Name and student Grade and date 2
number
Content area Subject Mathematics
Type of lesson Class lesson/group Theme of the week
work/
outdoor/fieldwork
Name of school Name of teacher
Outcomes Learners are able to:
Recall a variety of multiplication facts based on repetition and peer support.
Concepts and new Multiplication facts
knowledge of the
lesson
Differentiation Enrichment: Keep the face cards in the deck for more advanced learners. In
provided this modified version of the game, the king triples the next number, the
(enrichment/ learner queen doubles the next number, and the jack represents a zero.
support/concerns) Support: Give learners a printable multiplication chart to refer to.
LESSON PRESENTATION
Introduction of lesson Explain to learners that they will refresh their multiplication skills with a
game.
Have volunteers call out various multiplication facts that they know to get
warmed up.
Provide a learner-friendly definition of the term “multiplication facts” with
examples and images. Provide the definition in learners' home language also.
Have learners brainstorm some multiplication facts with a partner before
sharing out with the whole group.
Body of lesson Model to learners how to play the game with die and cards. Roll the die and
state the number. Then, count out the number of cards that the die lands on
ASSIGNMENT 51
2023
, GRADE 2 LESSONS - 2 WEEK
LESSON 1: MFP1501 - GRADE 2 (FACE-TO-FACE LESSON)
Indigenous knowledge is very important within learning as it embraces the ontological and epistemological
aspects of the learner.
Think of any indigenous game in your culture that you can use for learners to internalise the multiplicative
reasoning of fives (5s).
You are allowed to draw to show how the game can be embedded in your lesson.
Remember to use the lesson template available to you for this lesson.
LESSON PLAN
LESSON 1:
Name and student Grade and date 2
number
Content area Subject Mathematics
Type of lesson Class lesson/group Theme of the week
work/
outdoor/fieldwork
Name of school Name of teacher
Outcomes Learners are able to:
Recall a variety of multiplication facts based on repetition and peer support.
Concepts and new Multiplication facts
knowledge of the
lesson
Differentiation Enrichment: Keep the face cards in the deck for more advanced learners. In
provided this modified version of the game, the king triples the next number, the
(enrichment/ learner queen doubles the next number, and the jack represents a zero.
support/concerns) Support: Give learners a printable multiplication chart to refer to.
LESSON PRESENTATION
Introduction of lesson Explain to learners that they will refresh their multiplication skills with a
game.
Have volunteers call out various multiplication facts that they know to get
warmed up.
Provide a learner-friendly definition of the term “multiplication facts” with
examples and images. Provide the definition in learners' home language also.
Have learners brainstorm some multiplication facts with a partner before
sharing out with the whole group.
Body of lesson Model to learners how to play the game with die and cards. Roll the die and
state the number. Then, count out the number of cards that the die lands on