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Fundamentals of Reconnaissance
Develop the situation rapidly
Orient on the recon OBJ
Don't leave reconnaissance assets in reserve
Gain and maintain enemy contact
Ensure continuous reconnaissance
Report information rapidly and accurately
Retain freedom of maneuver
Forms of Reconnaissance
Zone
Area
Route
Recon in Force
Special
Zone Recon
Directed effort to obtain detailed info on all routes, obstacles, terrain, and
enemy forces within a zone defined by boundaries
Area Recon
Directed effort to obtain detailed info on the terrain or enemy activity
within a prescribed area
Route Recon
Directed effort to obtain detailed info of a specified route and all terrain
from which the enemy could influence movement along that route
Recon in Force
Deliberate operation designed to discover/test enemy strength,
disposition, and reaction
, Special Recon
R&S actions conducted as a special operation employing capabilities not
normally found in conventional forces
Reconnaissance Techniques
Push
Pull
Reconnaissance Push
Push reconnaissance assets forward, as necessary, to gain greater
visibility on specific NAIs to confirm or deny the assumptions on which the
COA is based (COA drives recon)
Reconnaissance Pull
Used when the enemy situation is unknown or the situation changes
rapidly (recon drives COA)
Counter-reconnaissance
A tactical mission task that encompasses all measures taken by a
commander to counter enemy reconaissance and surveillance efforts
(not a distinct mission)
Defeat
To render a force incapable of achieving its objectives
Destroy
A tactical mission task that physically renders an enemy force combat-
ineffective until it is reconstituted. Alternatively, to destroy a combat
system is to damage it so badly that it cannot perform any function or be
restored to a usable condition without being entirely rebuilt
Disengage
A tactical mission task where a commander has the unit break contact
with the enemy to allow the conduct of another mission or to avoid
decisive engagement.
Disrupt
A tactical mission task in which a commander integrates direct and
indirect fires, terrain, and obstacles to upset an enemy's formation or
tempo, interrupt his timetable, or cause enemy forces to commit
prematurely or attack in piecemeal fashion.