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Korte Samenvatting Managerial Economics - 2024/2025 - D0T96a (TEW & HIR) - 17/20

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This summary is based on prof. Treuren's slides, supplemented with his own lecture notes.

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July 13, 2025
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Lecture 1: Game theory and competition
GAME THEORY: FUNDAMENTALS

Game theory = mathematical tool used to represent strategic interactions (= decisions while
considering the other players)

à GOAL = predict outcomes when players have conflicting goals

In a game:
- Preferences represented by numerical value = payo,
- Actions / sequence of actions = strategies
- Result of all player’s strategies = outcome

! Assumption: agents / players are individually rational:

1. Rational preferences
= players can rank outcomes: most preferred - least preferred -indiOerent

2. Payo,-maximizing
= players choose strategies to achieve highest payoO
≠ necessarily selfish!

In this course: assume that firms want more profit (not always true in reality)

3 main categories of games:

Complete / perfect information Asymmetric information
Static (1) Strategic games (3) Bayesian games
Dynamic (2) Extensive games & repeated games (3) Sequential games

Static
- One-shot
- Simultaneous choice = players have no knowledge of other players’ choice

ó Dynamic
- Not simultaneous = players know other players’ choice

Complete information
- All players know possible strategies of all other players
- All players know payoOs of every combination

! Complete information ≠ certainty

ó Asymmetric information

,1 Strategic games

Abstract form

( PayoO P1 , PayoO P2 ) = ( x , y ) if (action P1 , action P2 )

à Inconvenient!

Normal form / payoO-matrix

à Used for 2-player games

Player 2
Action A Action B Action C
Player 1 Action X (…;…) (…;…) (…;…)
Action Y (…;…) (…;…) (…;…)
Action Z (…;…) (…;…) (…;…)

Finding an equilibrium:

Option 1: elimination of dominated strategies

è Doesn’t always exist

Option 2: Nash-equilibrium

Nash-equilibrium NE = action profile such that none of the players can increase
their payoO by choosing a diOerent strategy, given the other player’s strategies

è No one can benefit by individually deviating
è Once there, no one has incentive to change
è Not necessarily optimal

! Equilibrium in dominant strategies = always a NE
! Players never choose strictly dominated strategy in a NE

2 Extensive games

Agents can observe and react to other’s decisions, or can anticipate their moves

Abstract form

- Players
{ P1 , P2 }
- Histories = state of the game
{ ø = start of game , (enter) , (notEnter) , (enter, enter) , (enter, notEnter) }

à Terminal if game ends when reached
à Non-terminal otherwise

, - Player function = what player acts in each non-terminal history
R(ø) = Burger King
R(enter) = McDonald’s
R(notEnter) = McDonald’s

- Player payoO = for each terminal history

Extensive form




Finding optimal strategy

Backward induction

! Always equilibrium using backward induction
à Result = subgame-perfect Nash equilibrium SPNE
à Finite games: always unique SPNE
à First-mover advantage / disadvantage possible (compare payo7 static NE to
payo7 SPNE)

DEMAND, MONOPOLY AND COMPETITION

Demand = q(p)
Inverse demand = p(q)

Price elasticity
𝒅𝒒(𝒑) 𝒑
𝜺= .
𝒅𝒑 𝒒

- | 𝜀 | < 1 à inelastic demand
- | 𝜀 | > 1 à elastic demand
- 𝜀 = 0 à perfectly inelastic
- 𝜀 = ∞ à perfectly elastic

! Linear demand ≠ constant elasticity
! Perfect competition = horizontal p(q)

, Perfect competition

- Profit π = p . q – c . q
= (p – c) . q ( c = marginal cost)

- Optimal condition: p = c

Monopoly
- Monopoly price = always best option if you are the only one in the market
!"#$
- pM = %#
when demand and costs are linear: q = a-bp & marginal cost = c
&'$
- Lerner’s index = %markup = &


Oligopoly

à In between extremes of perfect competition & monopoly
à Here, there is strategic interaction

- Best option = monopoly price IF YOU ARE THE ONLY ONE IN THE MARKET
- Otherwise: Bertrand game
o Firms undercut each other
o Until p = c
à Bertrand paradox: two firms are enough to achieve competitive outcome

! BUT, in many markets, firms DO make profit through:
- Increased marginal costs
- Capacity constraints
- Search / information frictions
- Product diOerentiation
o DiOerence in product = horizontal
o DiOerence in quality = vertical

ARTICLE

Markup µ = measure of market power

price
µ=
MC

à Average markup has increased over the years
! BUT only looking at markup says nothing about it being good or bad
o Maybe because of higher value?
o Maybe technology changed?
>> MC ↓
>> fixed & overhead costs ↑
>> higher markup then necessary to break even è no problem
>> BUT is profits also ↑ è more than necessary è problem
o Maybe policy allowed mergers?

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