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FDEME3L Past questions and answers

FDEME3L PAST QUESTIONS AND ANSWERS: OCTOBER / NOVEMBER 2016 SECTION A: 1. Information literacy means the ability to gather information from multiple sources 2. Information is data that is organised, useful and has meaning. 3. A process in which 2 or more devices transfer data, instructions and information is known as communications 4. Storage devices can function as sources of input and output 5. Memory stores 6. All of the following are types of non-impact printers except dot-matrix • Dot-matrix • Ink-jet✓ • Laser✓ • Thermal ✓ 7. A person who tries to break into a computer system is called a hacker and cracker 8. Software licences are agreements that • Stipulate specific conditions for use of the software✓ • Users must accept before using the software✓ • Outline the rights to the use of the software✓ • = all of the above 9. Encryption is the process of converting readable data into unreadable characters 10. A security system consisting of hardware and/or software that prevents unauthorised access to data and information on a network is called a Choose the correct answer 11. Anti-virus software = a computer/data security risk 12. Firewall = a computer/data protection precaution 13. Computer vandalism = a computer/ data security risk 14. The theft of a file that contains a co-learner’s data of a science experiment = information theft Downloaded by Izak Mulder () lOMoARcPSD| FDEME3L PAST EXAM QUESTIONS AND ANSWERS M.BEZUIDENHOUT 2 | P a g e 15. A digital media application that accepts input from the user and performs an action in response = interactive digital media 16. Software that enables you to create an application or presentation by controlling the placement of text and graphics and the duration of sound, video and animation = digital media authoring software 17. A device that projects an image onto a large screen so that an audience can see the image = data projector 18. A popular teaching tool that turns a computer and data projector into a powerful tool for teaching and learning. = interactive whiteboard 19. The process of obtaining a program instruction or data item from memory = fetching 20. The process of translating the instruction into commands the computer understands =decoding 21. The process of carrying out the commands =executing 22. The process of writing the result to memory = storing

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