BA1a: Games as Creative Communication

Norwich University Of The Arts

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Visual Language and Interactive Game Design in DOOM 2016
  • Visual Language and Interactive Game Design in DOOM 2016

  • Essay • 3 pages • 2019
  • This essay focuses on how DOOM 2016 creates and communicates meaning – how it fascinates, captivates and enthrals us. The essay will consider the historical influences of other art and design practices, and what makes games unique as a medium. It will look at how games represent their subjects, and how character and object design can move us.
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