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WGU INTRODUCTION TO COMPUTER SCIENCE D684 CORRECT 100%

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Data Types - ANSWERCategories defining the type of stored value. Integers - ANSWERWhole number data types like 2 or -5. Characters - ANSWERSingle letters, digits, or symbols in text. Booleans - ANSWERLogical data types: true or false values.

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WGU INTRODUCTION TO COMPUTER
SCIENCE D684 CORRECT 100%
Data Types - ANSWERCategories defining the type of stored value.

Integers - ANSWERWhole number data types like 2 or -5.

Characters - ANSWERSingle letters, digits, or symbols in text.

Booleans - ANSWERLogical data types: true or false values.

Floats - ANSWERReal numbers with fractional or decimal values.

Data - ANSWERRaw facts processed to produce meaningful information.

Information - ANSWERProcessed data organized for beneficial use.

Binary Digits - ANSWERSeries of 1s and 0s representing digital data.

Analog Data - ANSWERContinuous and variable data, like sound waves.

Digital Data - ANSWERData represented in binary format, like documents.

Data Compression - ANSWERReducing data size for space or transmission efficiency.

Compression Ratio - ANSWERSize of compressed data compared to original size.

Lossless Compression - ANSWERData retrieval without losing original information.

Lossy Compression - ANSWERData loss occurs during compression process.

Keyword Encoding - ANSWERReplaces frequent patterns with shorter codes.

Run-Length Encoding - ANSWERReplaces repeated characters with one character and
count.

Huffman Encoding - ANSWERUses variable length codes based on frequency.

Top-Down Design - ANSWERHierarchy of tasks producing solutions sequentially.

Object-Oriented Design - ANSWERSolves problems using self-contained object entities.

Parameter List - ANSWERList of inputs passed to functions or methods.

,Self-Contained Objects - ANSWERObjects that encapsulate data and operations.

Data Management - ANSWERHandling data for processing and storage.

Continuous Data - ANSWERData that can take any value within a range.

Variable Data - ANSWERData that can change over time or context.

Encoding Techniques - ANSWERMethods used to compress or represent data.

Transmission Time - ANSWERDuration taken to send data over a network.

Bandwidth Restrictions - ANSWERLimits on data transfer rates in networks.

Data Storage - ANSWERMethods of saving data for future access.

Object-Oriented Design - ANSWERFocuses on objects and their interactions.

Top-Down Design - ANSWERBreaks down systems into manageable subtasks.

Encapsulation - ANSWERGrouping data and methods within objects.

Inheritance - ANSWERCreating new classes from existing ones.

Polymorphism - ANSWERObjects taking on multiple forms based on context.

Class - ANSWERBlueprint for creating objects in OOP.

Object - ANSWERInstance of a class with defined data.

Instance - ANSWERSpecific realization of a class structure.

OOP - ANSWERParadigm organizing software design around objects.

Method - ANSWERFunction associated with an object in OOP.

Behavior - ANSWERActions that objects can perform.

Data - ANSWERInformation encapsulated within an object.

Reusable Components - ANSWERObjects designed for multiple uses in programs.

Problem-Solving Methodology - ANSWERApproach to solving issues using OOP.

Blueprint - ANSWERPlan outlining properties and behaviors of objects.

,Code Organization - ANSWERGrouping related actions and data in OOP.

Real-World Concepts - ANSWERUsing familiar entities to model software.

Attributes - ANSWERProperties that define an object's characteristics.

Actions - ANSWERTasks that objects can execute.

Software Design - ANSWERProcess of defining the architecture of software.

Methodical Behaviors - ANSWERDefined actions that an object can perform.

Classes vs Objects - ANSWERClasses define; objects instantiate and operate.

Self-Contained Entities - ANSWERObjects that encapsulate data and behavior.

Interaction - ANSWERHow objects communicate and operate together.

Code Reusability - ANSWERUsing existing code to enhance development efficiency.

Organized Code - ANSWERStructured programming for clarity and maintenance.

Object Entities - ANSWERReal-world items represented in programming.

Object - ANSWERInstance of a class with defined properties.

Class - ANSWERBlueprint defining data fields and methods.

Inheritance - ANSWERMechanism where objects inherit properties from classes.

Data Fields - ANSWERAttributes that hold information about an object.

Methods - ANSWERFunctions that define actions of an object.

Car Class - ANSWERBlueprint for creating car objects with attributes.

MyCar Object - ANSWERSpecific instance of the Car class with values.

Properties - ANSWERSpecific values assigned to an object's data fields.

Behaviors - ANSWERActions that an object can perform using methods.

Design Methodology - ANSWERProcess for structuring and solving object-oriented
problems.

Decomposition Process - ANSWERBreaking down problems into manageable classes.

, Brainstorming Phase - ANSWERGenerating a list of prospective classes for problems.

Filtering Phase - ANSWERNarrowing down classes to essential ones for use.

Scenarios Phase - ANSWERAssigning responsibilities to each class based on tasks.

Responsibility Algorithms - ANSWERDefining algorithms to manage class
responsibilities.

Communication - ANSWERObjects interact by sending messages to each other.

Start Method - ANSWERMethod to initiate an object's action.

Stop Method - ANSWERMethod to cease an object's action.

Drive Method - ANSWERMethod allowing an object to perform driving action.

Engine Size - ANSWERMeasurement of an engine's volume, e.g., 6.4L.

Assembly Language - ANSWERLow-level programming language for machine code
translation.

Assembler - ANSWERTool that converts assembly language to machine code.

Class Instance - ANSWERConcrete realization of a class with specific data.

Object Communication - ANSWERObjects invoke each other's methods for interaction.

Behavior Definition - ANSWERDescribes what actions a class can perform.

Responsibility Definition - ANSWERTasks assigned to a class based on its role.

Algorithm Complexity - ANSWERVaries from simple data retrieval to complex
calculations.

Assembly Languages - ANSWERSimpler languages mapping directly to hardware
operations.

Machine Code - ANSWERBinary instructions executed directly by a computer's
hardware.

Compiler - ANSWERTranslates high-level code into machine language or bytecode.

Compiled Language - ANSWERLanguages that require compilation before execution.
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