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UCAP 720 Unity Certified Associate Programmer Exam

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This exam validates foundational programming skills within the Unity environment, targeted at aspiring game developers and interactive media creators. It assesses core C# scripting principles, object-oriented concepts, Unity API usage, debugging approaches, and the ability to implement gameplay mechanics. Candidates are tested on their understanding of game loops, physics integration, animations, scene management, prefabs, and UI interaction. The exam confirms readiness for junior programming roles and demonstrates the candidate’s ability to convert design specifications into functional game features.

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UCAP 720 Unity Certified Associate Programmer
Practice Exam
**Question 1. Which C# data type is best suited for storing a true/false value?**

A) int

B) float

C) bool

D) string

Answer: C

Explanation: The bool type represents Boolean values true or false, which is ideal
for logical conditions.



**Question 2. What will the following C# code output? `int a = 5; a += 3;
Debug.Log(a);`**

A) 5

B) 8

C) 3

D) 0

Answer: B

Explanation: The += operator adds 3 to a, resulting in 8, which is logged.



**Question 3. Which loop is guaranteed to execute at least once?**

A) for

B) while

, UCAP 720 Unity Certified Associate Programmer
Practice Exam
C) do‑while

D) foreach

Answer: C

Explanation: A do‑while loop evaluates its condition after the first iteration,
ensuring one execution.



**Question 4. Which collection provides fast key‑based lookup?**

A) List<T>

B) Array

C) Dictionary<TKey,TValue>

D) Queue<T>

Answer: C

Explanation: Dictionaries store values indexed by keys, offering O(1) lookup time.



**Question 5. In C#, what access modifier makes a member visible only within its
own class?**

A) public

B) protected

C) private

D) internal

Answer: C

, UCAP 720 Unity Certified Associate Programmer
Practice Exam
Explanation: Private members are accessible only inside the declaring class.



**Question 6. Which keyword is used to create a method that does not belong to
a specific instance?**

A) this

B) static

C) virtual

D) abstract

Answer: B

Explanation: Static methods belong to the class itself, not to any instance.



**Question 7. Which principle describes “a class can inherit from only one base
class but implement many interfaces”?**

A) Encapsulation

B) Polymorphism

C) Inheritance

D) Interface segregation

Answer: C

Explanation: C# supports single inheritance for classes while allowing multiple
interface implementations.

, UCAP 720 Unity Certified Associate Programmer
Practice Exam
**Question 8. What is the correct way to declare a property that can be read but
not set from outside the class?**

A) `public int Health { get; set; }`

B) `public int Health { get; private set; }`

C) `public int Health { private get; set; }`

D) `public int Health { get; protected set; }`

Answer: B

Explanation: The private set accessor restricts modification to within the class
while allowing public reads.



**Question 9. Which MonoBehaviour method is called first when a scene
loads?**

A) Start()

B) Awake()

C) Update()

D) OnEnable()

Answer: B

Explanation: Awake() runs before any Start() calls and before the object becomes
enabled.



**Question 10. Which method is called once per physics step, independent of
frame rate?**
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